Exemplo n.º 1
0
        public static string TryToAttack()
        {
            string message = GameStrings.NothingToAttackHereString;

            var monster = CurrentRoom.getMonster();

            // First, check if there is a monster to fight
            if (monster != null)
            {
                if (monster.isDead())
                {
                    message = $"The {monster.name} is dead.";
                }
                else
                {
                    // If a monster exists, attack it
                    message = CombatService.Attack(monster);
                    if (monster.isDead())
                    {
                        message += $"\n{monster.deathMessage}";
                    }
                    else
                    {
                        // If the monster is still alive, defend against its attack:
                        message += "\n" + CombatService.Defend(monster);
                        if (Player.isDead())
                        {
                            state    = false;
                            message += "\n" + Player.death;
                        }
                    }
                }
            }

            return(message);
        }