public void DoPrimaryAttack() { Attacking = _combatModule.PrimaryAttack(); IsCurrentAnimationOver = !Attacking; _attackAction = AttackType.None; }
public void DoAttack() { _combatModule.PrimaryAttack(); _attacking = true; }
public void DoPrimaryAttack() { Attacking = _combatModule.PrimaryAttack(); IsCurrentAnimationOver = !Attacking; _attackAction = AttackType.None; }
public void DoAttack() { _combatModule.PrimaryAttack(); _attacking = true; }