Exemplo n.º 1
0
        public static CombatModificationsModel getAdrenalineModification(string time)
        {
            CombatModificationsModel cmm = new CombatModificationsModel();

            cmm.name       = "Adrenaline";
            cmm.conditions = new List <CombatConditionModel>();
            cmm.conditions.Add(new CombatConditionModel()
            {
                name = "Time", state = time
            });
            return(cmm);
        }
Exemplo n.º 2
0
        public static CombatModificationsModel getRecklessModification(string characterName)
        {
            CombatModificationsModel cmm = new CombatModificationsModel();

            cmm.name       = "Reckless";
            cmm.conditions = new List <CombatConditionModel>();
            cmm.conditions.Add(new CombatConditionModel()
            {
                name = "TurnEnding", state = characterName + "!"
            });
            return(cmm);
        }
Exemplo n.º 3
0
        public static void removeRanged(FullCombatCharacter fcc)
        {
            CombatModificationsModel toRemove = null;

            foreach (CombatModificationsModel mod in fcc.mods)
            {
                if (mod.name == "Ranged")
                {
                    toRemove = mod;
                }
            }

            if (toRemove != null)
            {
                fcc.mods.Remove(toRemove);
            }
        }
 public Func <List <FullCombatCharacter>, List <FullCombatCharacter>, CombatData, List <IEffect> > initialExecute(FullCombatCharacter source)
 {
     return((List <FullCombatCharacter> allies, List <FullCombatCharacter> enemies, CombatData combatData) =>
     {
         List <IEffect> effects = new List <IEffect>();
         if (source.className == "Adventurer" && source.classLevel >= 13)
         {
             foreach (FullCombatCharacter fcc in enemies)
             {
                 if (!BasicModificationsGeneration.hasMod(fcc, "Glance"))
                 {
                     CombatModificationsModel cmm = new CombatModificationsModel();
                     cmm.name = "Glance";
                     cmm.conditions = new List <CombatConditionModel>();
                     fcc.mods.Add(cmm);
                     cmm = null;
                 }
             }
             effects.Add(new Effect(EffectTypes.Message, 0, "All enemies have been glanced by " + source.name + "'s Insight ability!", 0));
         }
         return effects;
     });
 }