Exemplo n.º 1
0
        // Token: 0x060038A4 RID: 14500 RVA: 0x00101A38 File Offset: 0x000FFC38
        private CombatActor SearchHitTarget(Fix64 x0, Fix64 x1, ushort hitId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SearchHitTargetFix64Fix64UInt16_hotfix != null)
            {
                return((CombatActor)this.m_SearchHitTargetFix64Fix64UInt16_hotfix.call(new object[]
                {
                    this,
                    x0,
                    x1,
                    hitId
                }));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            CombatTeam  team   = this.Combat.GetTeam(this.m_targetTeamNumber);
            int         num    = int.MaxValue;
            CombatActor result = null;
            int         num2   = (int)((long)(x0 + x1)) / 2;
            int         num3   = Math.Abs((int)((long)(x0 - x1)) / 2) + this.m_configDataFlyObjectInfo.CollisionRadius;

            if (!this.m_team.IsAttackHeroOnly())
            {
                foreach (CombatActor combatActor in team.GetActors())
                {
                    if (combatActor.CanBeTarget())
                    {
                        if (Math.Abs((int)((long)combatActor.Position.x) - num2) <= num3 + combatActor.Radius)
                        {
                            if (!combatActor.HasBeHitId(hitId))
                            {
                                int num4 = CombatFlyObject.ComputeTargetScore(x1, combatActor);
                                if (num4 < num)
                                {
                                    num    = num4;
                                    result = combatActor;
                                }
                            }
                        }
                    }
                }
                return(result);
            }
            CombatActor hero = team.GetHero();

            if (hero != null && hero.CanBeTarget() && Math.Abs((int)((long)hero.Position.x) - num2) <= num3 + hero.Radius)
            {
                return(hero);
            }
            return(null);
        }
Exemplo n.º 2
0
 // Token: 0x060038A5 RID: 14501 RVA: 0x00101C34 File Offset: 0x000FFE34
 public override void Tick()
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_Tick_hotfix != null)
     {
         this.m_Tick_hotfix.call(new object[]
         {
             this
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     this.m_life++;
     this.m_frameCount++;
     if (this.m_life <= this.m_lifeMax)
     {
         if (this.m_configDataFlyObjectInfo.TrackType == TrackType.TrackType_Parabolic)
         {
             CombatActor targetActor = this.m_targetActor;
             Fix64       value       = MathUtility.Lerp(this.m_startPosition.x, this.m_endPosition.x, (Fix64)((long)this.m_life) / (Fix64)((long)this.m_lifeMax));
             int         num         = this.m_configDataFlyObjectInfo.CollisionRadius + targetActor.Radius;
             if (((this.m_endPosition.x >= this.m_startPosition.x && (int)((long)value) >= (int)((long)targetActor.Position.x) - num) || (this.m_endPosition.x < this.m_startPosition.x && (int)((long)value) <= (int)((long)targetActor.Position.x) + num)) && targetActor.CanBeTarget())
             {
                 this.Attack(this.m_targetActor);
                 this.m_targetActor.AddBeHitId(this.m_hitId);
                 this.m_sourceSkillState.m_hitCount++;
                 base.DeleteMe();
             }
         }
         else
         {
             Fix64 x  = MathUtility.Lerp(this.m_startPosition.x, this.m_endPosition.x, (Fix64)((long)(this.m_life - 1)) / (Fix64)((long)this.m_lifeMax));
             Fix64 x2 = MathUtility.Lerp(this.m_startPosition.x, this.m_endPosition.x, (Fix64)((long)this.m_life) / (Fix64)((long)this.m_lifeMax));
             this.AddSkillDelayHits(this.m_sourceSkillState, x, x2);
             this.TickDelayHits();
         }
     }
     else if (this.HasDelayHit())
     {
         this.TickDelayHits();
         if (this.m_fx != null)
         {
             this.m_fx.FxStop(true);
             this.m_fx = null;
         }
     }
     else
     {
         base.DeleteMe();
     }
 }