Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     // gets a reference to out player input.
     player          = FindObjectOfType <PlayerInput>();
     spawningColumns = FindObjectOfType <ColumnSpawner>();
     uiManager       = FindObjectOfType <UIManager>();
 }
 private void Start()
 {
     colSpawner = GetComponent <ColumnSpawner>();
 }