void Update() { if (!whetherAlive) { ColorGameManager.GetTheInstance().TheSnakDie(); } }
// Use this for initialization void Start() { colorGameManager = GameObject.Find("ColorGameManager").GetComponent <ColorGameManager>(); colorArea = GetComponent <SpriteRenderer>(); }
private void Awake() { ColorGameManager.theInstance = this; Time.timeScale = 1f; }