public unsafe void SetBorderColor(Color4 color) { if (Color4.AreEqual(ref borderColor, ref color)) { return; } GL.SamplerParameter(handle, (int)All.TextureBorderColor, (float *)&color); borderColor = color; }
public unsafe void SetBorderColor(Color4 color) { if (Color4.AreEqual(ref borderColor, ref color)) { return; } GL.SamplerParameter(handle, (int)All.TextureBorderColor, (float *)&color); borderColor = color; }