Exemplo n.º 1
0
 /// <summary>
 /// Determines if there is an intersection between the current object and a <see cref="Ray" />.
 /// </summary>
 /// <param name="ray">The ray to test.</param>
 /// <param name="point">
 /// When the method completes, contains the point of intersection,
 /// or <see cref="Vector3.Zero" /> if there was no intersection.
 /// </param>
 /// <returns>Whether the two objects intersected.</returns>
 public bool Intersects(ref Ray ray, out Vector3 point)
 {
     return(CollisionsHelper.RayIntersectsRay(ref this, ref ray, out point));
 }
Exemplo n.º 2
0
 /// <summary>
 /// Determines if there is an intersection between the current object and a <see cref="Ray" />.
 /// </summary>
 /// <param name="ray">The ray to test.</param>
 /// <returns>Whether the two objects intersected.</returns>
 public bool Intersects(ref Ray ray)
 {
     return(CollisionsHelper.RayIntersectsRay(ref this, ref ray, out _));
 }