Exemplo n.º 1
0
 public void Collision(Brick col, CollisionSector sector)
 {
     if (sector == CollisionSector.UpAndDown)
     {
         position.Y += -speedY;
         speedY      = -speedY;
     }
     if (sector == CollisionSector.LeftAndRight)
     {
         position.X += -speedX;
         speedX      = -speedX;
     }
 }
Exemplo n.º 2
0
        //For collisionZone : this is a int between -100 (up or left) and 100 (down or right) which contains the zone on the col where the ball bounce

        public void Collision(Bar col, CollisionSector sector)
        {
            if (sector == CollisionSector.UpAndDown)
            {
                position.Y += -5;
                speedY      = -speedY;
                int collisionZone = (int)((((col.sizeX - ((position.X + sizeX / 2) - col.position.X)) / col.sizeX) - 0.5) * -200);
                speedX = collisionZone / 20;
            }
            if (sector == CollisionSector.LeftAndRight)
            {
                position.X += -speedX;
                speedX      = -speedX;
                int collisionZone = (int)((((col.sizeY - ((position.Y + sizeY / 2) - col.position.Y)) / col.sizeY) - 0.5) * -200);
                speedY = collisionZone / 20;
            }
        }