Exemplo n.º 1
0
 private IEcsEntity CreateCircleEntity(EcsWorld world, Vector2 position, float rotation, float radius, float mass, string colliderLayer, float rayLength)
 {
     return(CreateEntity(world, position, rotation, new ColliderComponent
     {
         ColliderType = ColliderType.Circle,
         Size = radius,
         Layer = _collisionMatrix.GetLayer(colliderLayer)
     },
                         mass, rayLength));
 }