/// <summary> /// Met à jour /// </summary> public void Update() { bar.Update(); CollisionManager.CheckBarBorderCollision(context); context.Ball.SetPosition(bar.Position.X + bar.Size.Width / 2 - ball.Size.Width / 2, bar.Position.Y - ball.Size.Height); foreach (Views.Brick brick in context.Bricks) { brick.Refresh(); } context.Bar.Refresh(); context.Ball.Refresh(); }