public bool isBelow(CollisionBox target)
 {
     Rectangle rect = Rectangle.Intersect(cb.getBoundingBox(), target.getBoundingBox());
     if (this.Intersects(target) ? cb.getBoundingBox().Bottom == rect.Bottom : false)
         return rect.Height < rect.Width;
     return false;
 }
 public bool isRight(CollisionBox target)
 {
     Rectangle rect = Rectangle.Intersect(cb.getBoundingBox(), target.getBoundingBox());
     if (this.Intersects(target) ? cb.getBoundingBox().Right == rect.Right : false)
         return rect.Height > rect.Width;
     return false;
 }
 public bool isAbove(CollisionBox target)
 {
     Rectangle rect = Rectangle.Intersect(cb.getBoundingBox(), target.getBoundingBox());
     if (this.Intersects(target) ? cb.getBoundingBox().Top == rect.Top : false)
         return rect.Height < rect.Width;
     return false;
 }
 public bool Intersects(CollisionBox target)
 {
     if (cb.getBoundingBox().Intersects(target.getBoundingBox()))
         if (cb.getBoundinType() == target.getBoundinType())
         {
             if (cb.getBoundinType() == boundingType.AABB)
                 return true;
             else if (cb.getBoundinType() == boundingType.AIDBC)
             {
                 return Math.Abs(Vector2.Distance(cb.getCenter(), target.getCenter())) <= (cb.getSize().X + target.getSize().X)/2;
             }
         }
         else
         {
         }
     return false;
 }