public void DoubleTap()
    {
        ColliderObj collider = GetComponent <ColliderObj>();

        if (collider.GodOn)
        {
            collider.isG = true;
            collider.SelectObject();
            //TO DO verificar linha de cima
            print("User Touch reconheceu o GOD com feedback: " + collider.feedbackType);
        }
        else
        {
            if (collider.lastCollidingObject != null)
            {
                if ((collider.lastCollidingObject.tag == "square" && hand.theUser.shapeType == ShapeType.Square) ||
                    (collider.lastCollidingObject.tag == "circle" && hand.theUser.shapeType == ShapeType.Circle))
                {
                    collider.SelectObject();
                }
                else
                {
                    // som erro!
                    collider.errorTap = true;
                    collider.SelectObject();
                }
            }
            else
            {
                // seleccao vazia
                collider.lastCollidingObject = null;
                collider.errorTap            = true;
                // Som erro
                collider.SelectObject();
                collider.objectHoverName = null;
            }
        }
    }
    public void DoubleTap()
    {
        ColliderObj collider = GetComponent <ColliderObj>();

        if (collider.GodOn)
        {
            collider.isG = true;
            collider.GodSelects();
        }
        else
        {
            if (collider.lastCollidingObject != null)
            {
                if ((collider.lastCollidingObject.tag == "square" && hand.theUser.shapeType == ShapeType.Square) ||
                    (collider.lastCollidingObject.tag == "circle" && hand.theUser.shapeType == ShapeType.Circle))
                {
                    collider.SelectObject();
                }
                else
                {
                    // som erro!
                    collider.errorTap = true;
                    collider.SelectObject();
                }
            }
            else
            {
                // seleccao vazia
                collider.lastCollidingObject = null;
                collider.errorTap            = true;
                // Som erro
                collider.SelectObject();
                collider.objectHoverName = null;
            }
        }
    }