public void CleanupEngine() { AttackerItem = null; AttackableItem = null; CollectorItem = null; CollectableItem = null; Attacker = null; Attackable = null; Collector = null; Collectable = null; Map = null; Engine = null; }
private void InitCollectorItem(Vector2 pos) { CollectorItem = new DebugCollectorItem(pos); Collector = CollectorItem.GetProperty<CollectorProperty>(); Engine.InsertItem(CollectorItem); }
public DebugCollectorItem(ITypeResolver resolver, Vector2 pos) : base(resolver, pos, Angle.Right) { collector = new CollectorProperty(this, 20); AddProperty(collector); }