Exemplo n.º 1
0
        public static float CapacityLeft(LordJob_FormAndSendCaravan lordJob)
        {
            float num = CollectionsMassCalculator.MassUsageTransferables(lordJob.transferables, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false);

            CaravanFormingUtility.tmpCaravanPawns.Clear();
            for (int i = 0; i < lordJob.lord.ownedPawns.Count; i++)
            {
                Pawn pawn = lordJob.lord.ownedPawns[i];
                CaravanFormingUtility.tmpCaravanPawns.Add(new ThingCount(pawn, pawn.stackCount));
            }
            num += CollectionsMassCalculator.MassUsage(CaravanFormingUtility.tmpCaravanPawns, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false);
            float num2 = CollectionsMassCalculator.Capacity(CaravanFormingUtility.tmpCaravanPawns, null);

            CaravanFormingUtility.tmpCaravanPawns.Clear();
            return(num2 - num);
        }
Exemplo n.º 2
0
        public void SetupPods()
        {
            // exit if status is not planned

            if (this.Status != ShipmentStatus.Planned)
            {
                Log.Error("Can't setup pods for not planned shipment: " + this.Status.ToString());
                return;
            }

            List <TransferableOneWay> transferables = this.Transferables.ToList();

            // find transporters

            List <CompLogisticTransporter> logTransporters =
                this.sender
                .TransportersForMassAndDistance(CollectionsMassCalculator.MassUsageTransferables(transferables, IgnorePawnsInventoryMode.Ignore), this.destination.map.Tile);

            Log.Message("Transporters found: " + logTransporters.Count);

            if (logTransporters.NullOrEmpty())
            {
                Log.Message("No transporters found");
                return;
            }

            // choose which ones to use

            logTransporters = logTransporters.GetRange(0, 1);

            // initialize them

            foreach (var transporter in logTransporters)
            {
                transporter.shipmentInProgress = this;
            }

            List <CompTransporter> transporters = logTransporters.Select(t => t.Transporter).ToList();

            TransporterUtility.InitiateLoading(transporters);

            LogTransporterUtility.DistributeItems(transferables, transporters);

            this.Status = ShipmentStatus.InLoading;
        }
Exemplo n.º 3
0
        // RimWorld.CollectionsMassCalculator
        public static bool CapacityTransferables_PreFix(List <TransferableOneWay> transferables, ref float __result)
        {
            Cthulhu.Utility.DebugReport("Detour Called: CollectionMassCalc");
            //List<ThingCount> tmpThingCounts
            bool detour = false;

            for (int i = 0; i < transferables.Count; i++)
            {
                if (transferables[i].HasAnyThing)
                {
                    if (transferables[i].AnyThing.def.defName == "ROM_DarkYoung")
                    {
                        detour = true; break;
                    }
                }
            }
            if (detour)
            {
                ((List <ThingCount>)AccessTools.Field(typeof(CollectionsMassCalculator), "tmpThingCounts").GetValue(null)).Clear();
                for (int i = 0; i < transferables.Count; i++)
                {
                    if (transferables[i].HasAnyThing)
                    {
                        if (transferables[i].AnyThing is Pawn ||
                            transferables[i].AnyThing.def.defName == "ROM_DarkYoung")
                        {
                            TransferableUtility.TransferNoSplit(transferables[i].things, transferables[i].CountToTransfer, delegate(Thing originalThing, int toTake)
                            {
                                ((List <ThingCount>)AccessTools.Field(typeof(CollectionsMassCalculator), "tmpThingCounts").GetValue(null)).Add(new ThingCount(originalThing, toTake));
                            }, false, false);
                        }
                    }
                }
                float result = CollectionsMassCalculator.Capacity(((List <ThingCount>)AccessTools.Field(typeof(CollectionsMassCalculator), "tmpThingCounts").GetValue(null)));
                ((List <ThingCount>)AccessTools.Field(typeof(CollectionsMassCalculator), "tmpThingCounts").GetValue(null)).Clear();
                __result = result;
                return(false);
            }
            return(true);
        }
        internal static float CapacityTransferables(List <TransferableOneWay> transferables)
        {
            Cthulhu.Utility.DebugReport("Detour Called: CollectionMassCalc");
            GetTmpThingStackParts().Clear();
            for (int i = 0; i < transferables.Count; i++)
            {
                if (transferables[i].HasAnyThing)
                {
                    if (transferables[i].AnyThing is Pawn ||
                        transferables[i].AnyThing.def.defName == "CosmicHorror_DarkYoung")
                    {
                        TransferableUtility.TransferNoSplit(transferables[i].things, transferables[i].countToTransfer, delegate(Thing originalThing, int toTake)
                        {
                            GetTmpThingStackParts().Add(new ThingStackPart(originalThing, toTake));
                        }, false, false);
                    }
                }
            }
            float result = CollectionsMassCalculator.Capacity(GetTmpThingStackParts());

            GetTmpThingStackParts().Clear();
            return(result);
        }
Exemplo n.º 5
0
        /// <summary>
        /// Только для своих объетков
        /// </summary>
        public static WorldObjectEntry GetWorldObjectEntry(WorldObject worldObject)
        {
            var worldObjectEntry = new WorldObjectEntry();

            worldObjectEntry.Type       = worldObject is Caravan ? WorldObjectEntryType.Caravan : WorldObjectEntryType.Base;
            worldObjectEntry.Tile       = worldObject.Tile;
            worldObjectEntry.Name       = worldObject.LabelCap;
            worldObjectEntry.LoginOwner = SessionClientController.My.Login;
            worldObjectEntry.FreeWeight = 999999;

            //определяем цену и вес
            var caravan = worldObject as Caravan;

            if (caravan != null)
            {
                var transferables = CalculateTransferables(caravan);

                List <ThingCount> stackParts = new List <ThingCount>();
                for (int i = 0; i < transferables.Count; i++)
                {
                    TransferableUtility.TransferNoSplit(transferables[i].things, transferables[i].MaxCount /*CountToTransfer*/, delegate(Thing originalThing, int toTake)
                    {
                        stackParts.Add(new ThingCount(originalThing, toTake));
                    }, false, false);
                }
                worldObjectEntry.FreeWeight = CollectionsMassCalculator.Capacity(stackParts)
                                              - CollectionsMassCalculator.MassUsage(stackParts, IgnorePawnsInventoryMode.Ignore, false, false);

                worldObjectEntry.MarketValue     = 0f;
                worldObjectEntry.MarketValuePawn = 0f;
                for (int i = 0; i < stackParts.Count; i++)
                {
                    int count = stackParts[i].Count;

                    if (count > 0)
                    {
                        Thing thing = stackParts[i].Thing;
                        if (thing is Pawn)
                        {
                            worldObjectEntry.MarketValuePawn += thing.MarketValue
                                                                + WealthWatcher.GetEquipmentApparelAndInventoryWealth(thing as Pawn);
                        }
                        else
                        {
                            worldObjectEntry.MarketValue += thing.MarketValue * (float)count;
                        }
                    }
                }
            }
            else if (worldObject is Settlement)
            {
                var map = (worldObject as Settlement).Map;
                if (map != null)
                {
                    worldObjectEntry.MarketValue = map.wealthWatcher.WealthTotal;

                    worldObjectEntry.MarketValuePawn = 0;
                    foreach (Pawn current in map.mapPawns.FreeColonists)
                    {
                        worldObjectEntry.MarketValuePawn += current.MarketValue;
                    }
                    //Loger.Log("Map things "+ worldObjectEntry.MarketValue + " pawns " + worldObjectEntry.MarketValuePawn);
                }
            }

            WorldObjectEntry storeWO;

            if (MyWorldObjectEntry.TryGetValue(worldObject.ID, out storeWO))
            {
                //если серверу приходит объект без данного ServerId, значит это наш новый объект (кроме первого запроса, т.к. не было ещё загрузки)
                worldObjectEntry.ServerId = storeWO.ServerId;
            }

            return(worldObjectEntry);
        }
        /// <summary>
        /// Только для своих объетков
        /// </summary>
        public static WorldObjectEntry GetWorldObjectEntry(WorldObject worldObject
                                                           , PlayerGameProgress gameProgress
                                                           , Dictionary <Map, List <Pawn> > cacheColonists)
        {
            var worldObjectEntry = new WorldObjectEntry();

            worldObjectEntry.Type       = worldObject is Caravan ? WorldObjectEntryType.Caravan : WorldObjectEntryType.Base;
            worldObjectEntry.Tile       = worldObject.Tile;
            worldObjectEntry.Name       = worldObject.LabelCap;
            worldObjectEntry.LoginOwner = SessionClientController.My.Login;
            worldObjectEntry.FreeWeight = 999999;

            //определяем цену и вес
            var caravan = worldObject as Caravan;

            if (caravan != null)
            {
                //Loger.Log("Client TestBagSD 002");
                var transferables = CalculateTransferables(caravan);
                //Loger.Log("Client TestBagSD 003");

                List <ThingCount> stackParts = new List <ThingCount>();
                for (int i = 0; i < transferables.Count; i++)
                {
                    TransferableUtility.TransferNoSplit(transferables[i].things, transferables[i].MaxCount /*CountToTransfer*/, delegate(Thing originalThing, int toTake)
                    {
                        stackParts.Add(new ThingCount(originalThing, toTake));
                    }, false, false);
                }
                //Loger.Log("Client TestBagSD 004");
                worldObjectEntry.FreeWeight = CollectionsMassCalculator.Capacity(stackParts)
                                              - CollectionsMassCalculator.MassUsage(stackParts, IgnorePawnsInventoryMode.Ignore, false, false);
                //Loger.Log("Client TestBagSD 005");

                worldObjectEntry.MarketValue     = 0f;
                worldObjectEntry.MarketValuePawn = 0f;
                for (int i = 0; i < stackParts.Count; i++)
                {
                    int count = stackParts[i].Count;

                    if (count > 0)
                    {
                        Thing thing = stackParts[i].Thing;
                        if (thing is Pawn)
                        {
                            worldObjectEntry.MarketValuePawn += thing.MarketValue
                                                                + WealthWatcher.GetEquipmentApparelAndInventoryWealth(thing as Pawn);
                            GameProgressAdd(gameProgress, thing as Pawn);
                        }
                        else
                        {
                            worldObjectEntry.MarketValue += thing.MarketValue * (float)count;
                        }
                    }
                }
                //Loger.Log("Client TestBagSD 006");
            }
            else if (worldObject is Settlement)
            {
                //Loger.Log("Client TestBagSD 007");
                var map = (worldObject as Settlement).Map;
                if (map != null)
                {
                    //Loger.Log("Client TestBagSD 008");
                    try
                    {
                        DateTime lastForceRecount;
                        if (!LastForceRecount.TryGetValue(map.uniqueID, out lastForceRecount))
                        {
                            LastForceRecount.Add(map.uniqueID, DateTime.UtcNow.AddSeconds(new Random(map.uniqueID * 7).Next(0, 10)));
                        }
                        else if ((DateTime.UtcNow - lastForceRecount).TotalSeconds > 30)
                        {
                            LastForceRecount[map.uniqueID] = DateTime.UtcNow;
                            ModBaseData.RunMainThread(() =>
                            {
                                map.wealthWatcher.ForceRecount();
                            });
                        }
                        worldObjectEntry.MarketValue = map.wealthWatcher.WealthTotal;
                    }
                    catch
                    {
                        Thread.Sleep(100);
                        try
                        {
                            worldObjectEntry.MarketValue = map.wealthWatcher.WealthTotal;
                        }
                        catch
                        {
                        }
                    }

                    worldObjectEntry.MarketValuePawn = 0;

                    //Loger.Log("Client TestBagSD 015");
                    List <Pawn> ps;
                    if (!cacheColonists.TryGetValue(map, out ps))
                    {
                        var mapPawnsA = new Pawn[map.mapPawns.AllPawnsSpawned.Count];
                        map.mapPawns.AllPawnsSpawned.CopyTo(mapPawnsA);

                        ps = mapPawnsA.Where(p => p.Faction == Faction.OfPlayer && p.RaceProps.Humanlike).ToList();
                        cacheColonists[map] = ps;
                    }

                    //Loger.Log("Client TestBagSD 016");
                    foreach (Pawn current in ps)
                    {
                        worldObjectEntry.MarketValuePawn += current.MarketValue;

                        GameProgressAdd(gameProgress, current);
                    }
                    //Loger.Log("Client TestBagSD 017");
                    //Loger.Log("Map things "+ worldObjectEntry.MarketValue + " pawns " + worldObjectEntry.MarketValuePawn);
                }
            }
            //Loger.Log("Client TestBagSD 018");

            WorldObjectEntry storeWO;

            if (WorldObjectEntrys.TryGetValue(worldObject.ID, out storeWO))
            {
                //если серверу приходит объект без данного ServerId, значит это наш новый объект (кроме первого запроса, т.к. не было ещё загрузки)
                worldObjectEntry.ServerId = storeWO.ServerId;
            }
            //Loger.Log("Client TestBagSD 019");

            return(worldObjectEntry);
        }