//normal constructor public LevelStats(int levelBlockCount) { BlocksCollected = new CollectedBlockStats(0, levelBlockCount); Time = 0; BlocksUsed = 0; }
//may not be used? public LevelStats(int time, int levelBlockCount, int used) { BlocksCollected = new CollectedBlockStats(0, levelBlockCount); Time = time; BlocksUsed = used; }
//Used only for the ref block in GetLowest public LevelStats() { BlocksCollected = new CollectedBlockStats(); Time = -1; BlocksUsed = -1; }