Exemplo n.º 1
0
    private void CheckSnapStatus()
    {
        if (NumofSnapped < SnapZones.Length)
        {
            return;
        }
        CollectableObject_Basic Collectable = gameObject.AddComponent <CollectableObject_Basic>();

        Collectable.IsCollectable = true;
        Debug.Log("Collectable Set true");
        Collectable.type = ItemType.Modem;
    }
Exemplo n.º 2
0
 private void SetCollectable()
 {
     foreach (var go in CollectableObjects)
     {
         if (go != null)
         {
             CollectableObject_Basic Collectable = go.GetComponent <CollectableObject_Basic>();
             if (Collectable != null)
             {
                 Collectable.IsCollectable = true;
             }
             else
             {
                 CollectableObject_Basic[] Collectables = go.GetComponentsInChildren <CollectableObject_Basic>();
                 foreach (var item in Collectables)
                 {
                     item.IsCollectable = true;
                 }
             }
         }
     }
 }