// Start is called before the first frame update
    void Start()
    {
        collectables = GameObject.Find("collectables");
        colCache     = collectables.GetComponent <CollectableCache>();

        inventoryCanvas = transform.Find("inventory_canvas").gameObject;
        inventoryObject = inventoryCanvas.transform.Find("inventory").gameObject;

        itemPrefab     = Resources.Load("ui_prefab\\item") as GameObject;
        stackBoxPrefab = Resources.Load("ui_prefab\\item_stack_box") as GameObject;
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     item     = GetComponent <Item>();
     colCache = GetComponentInParent <CollectableCache>();
 }