Exemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag.Equals ("PlayerShip"))
        {
            CollectPower collectPowerEvent = new CollectPower (type);
            GameEvents.GameEventManager.post (collectPowerEvent);

            Destroy(this.gameObject);
        }
    }
Exemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag.Equals("PlayerShip"))
        {
            CollectPower collectPowerEvent = new CollectPower(type);
            GameEvents.GameEventManager.post(collectPowerEvent);

            Destroy(this.gameObject);
        }
    }
Exemplo n.º 3
0
    public BTEnemy(Agent ownerBrain) : base(ownerBrain)
    {
        rootSelector      = new Selector();
        charging          = new Sequence();
        parallelDetection = new Parallel();
        //checkInverter = new Inverter();
        randomJob = new SelectorRandom();

        recharge      = new Recharge(GetOwner());
        needsCharging = new NeedsCharging(GetOwner());
        collectWood   = new CollectWood(GetOwner());
        collectRocks  = new CollectRocks(GetOwner());
        collectPower  = new CollectPower(GetOwner());

        ////////////////////////////////
        rootSelector.AddChild(charging);
        rootSelector.AddChild(randomJob);

        charging.AddChild(needsCharging);
        charging.AddChild(recharge);

        randomJob.AddChild(collectWood);
        randomJob.AddChild(collectRocks);
        randomJob.AddChild(collectPower);

        //A parallel to check for the player
        //checkInverter.AddChild(detection);

        //Patrol alongside checking for the player
        //parallelDetection.AddChild(patrolSequence);
        //patrolSequence.AddChild(patrol);
        //patrolSequence.AddChild(wait);
        //patrolSequence.AddChild(turnToPoint);
        //
        ////Root -> Adding sequences
        //rootSelector.AddChild(suspiciousSequence);
        //rootSelector.AddChild(ChaseSequence);
        //rootSelector.AddChild(DistractionSequence);
        //
        ////Distraction State
        ////DistractionSequence.AddChild(distraction);
        //DistractionSequence.AddChild(wait);
        //
        ////Suspicious state
        ////suspiciousSequence.AddChild(suspicious);
        //suspiciousSequence.AddChild(suspiciousAlert);
        ////suspiciousSequence.AddChild(moveToLKP);
        //suspiciousSequence.AddChild(wait);
        //
        ////Chase state
        ////ChaseSequence.AddChild(seen);
        ////ChaseSequence.AddChild(chase);
        //ChaseSequence.AddChild(wait);
    }