Exemplo n.º 1
0
 private void ResetSim()
 {
     //GameTimer.StopTimer();
     GameTimer.ResetTimer();
     LevelState = CollectLevelState.building;
     DisablePlayer();
     //EnablePlayer();
     Application.LoadLevel(Application.loadedLevel);
 }
    public void CompleteLevel()
    {
        GameTimer.StopTimer();
        LevelState = CollectLevelState.complete;
        StopPlayer();

        bool y = (Counter.Amount >= MaxPickups) ? true : false;

         		//GameObject.FindObjectOfType<CompleteWindow>().SendMessage("OnLevelComplete");
        GameObject.FindObjectOfType<CompleteWindow> ().GetComponent<CompleteWindow> ().OnLevelComplete (GameTimer.GetTime (), GameTimer.GetTime(), y);
    }
Exemplo n.º 3
0
    public void CompleteLevel()
    {
        GameTimer.StopTimer();
        LevelState = CollectLevelState.complete;
        StopPlayer();

        bool y = (Counter.Amount >= MaxPickups) ? true : false;

        //GameObject.FindObjectOfType<CompleteWindow>().SendMessage("OnLevelComplete");
        GameObject.FindObjectOfType <CompleteWindow> ().GetComponent <CompleteWindow> ().OnLevelComplete(GameTimer.GetTime(), GameTimer.GetTime(), y);
    }
 private void Awake()
 {
     #if UNITY_EDITOR
     try
     {
         gController = GameObject.FindObjectOfType<GameController>();
         gController.GameControlState = GameState.InLevel;
     }
     catch (System.Exception e)
     {
         Debug.LogWarning("<color=blue>" + e.Message + "Missing GameController - Loading levels will not work</color>");
     }
     #endif
     GameTimer.SetTimer(LevelTimer);
     //DisablePlayer ();
     LevelState = CollectLevelState.building;
 }
Exemplo n.º 5
0
 private void Awake()
 {
             #if UNITY_EDITOR
     try
     {
         gController = GameObject.FindObjectOfType <GameController>();
         gController.GameControlState = GameState.InLevel;
     }
     catch (System.Exception e)
     {
         Debug.LogWarning("<color=blue>" + e.Message + "Missing GameController - Loading levels will not work</color>");
     }
             #endif
     GameTimer.SetTimer(LevelTimer);
     //DisablePlayer ();
     LevelState = CollectLevelState.building;
 }
 private void ResetSim()
 {
     //GameTimer.StopTimer();
     GameTimer.ResetTimer();
     LevelState = CollectLevelState.building;
     DisablePlayer();
     //EnablePlayer();
     Application.LoadLevel (Application.loadedLevel);
 }
 private void StartSim()
 {
     LevelState = CollectLevelState.playing;
     EnablePlayer();
     //DisablePlayer();
 }
Exemplo n.º 8
0
 private void StartSim()
 {
     LevelState = CollectLevelState.playing;
     EnablePlayer();
     //DisablePlayer();
 }