private void ResetSim() { //GameTimer.StopTimer(); GameTimer.ResetTimer(); LevelState = CollectLevelState.building; DisablePlayer(); //EnablePlayer(); Application.LoadLevel(Application.loadedLevel); }
public void CompleteLevel() { GameTimer.StopTimer(); LevelState = CollectLevelState.complete; StopPlayer(); bool y = (Counter.Amount >= MaxPickups) ? true : false; //GameObject.FindObjectOfType<CompleteWindow>().SendMessage("OnLevelComplete"); GameObject.FindObjectOfType<CompleteWindow> ().GetComponent<CompleteWindow> ().OnLevelComplete (GameTimer.GetTime (), GameTimer.GetTime(), y); }
public void CompleteLevel() { GameTimer.StopTimer(); LevelState = CollectLevelState.complete; StopPlayer(); bool y = (Counter.Amount >= MaxPickups) ? true : false; //GameObject.FindObjectOfType<CompleteWindow>().SendMessage("OnLevelComplete"); GameObject.FindObjectOfType <CompleteWindow> ().GetComponent <CompleteWindow> ().OnLevelComplete(GameTimer.GetTime(), GameTimer.GetTime(), y); }
private void Awake() { #if UNITY_EDITOR try { gController = GameObject.FindObjectOfType<GameController>(); gController.GameControlState = GameState.InLevel; } catch (System.Exception e) { Debug.LogWarning("<color=blue>" + e.Message + "Missing GameController - Loading levels will not work</color>"); } #endif GameTimer.SetTimer(LevelTimer); //DisablePlayer (); LevelState = CollectLevelState.building; }
private void Awake() { #if UNITY_EDITOR try { gController = GameObject.FindObjectOfType <GameController>(); gController.GameControlState = GameState.InLevel; } catch (System.Exception e) { Debug.LogWarning("<color=blue>" + e.Message + "Missing GameController - Loading levels will not work</color>"); } #endif GameTimer.SetTimer(LevelTimer); //DisablePlayer (); LevelState = CollectLevelState.building; }
private void ResetSim() { //GameTimer.StopTimer(); GameTimer.ResetTimer(); LevelState = CollectLevelState.building; DisablePlayer(); //EnablePlayer(); Application.LoadLevel (Application.loadedLevel); }
private void StartSim() { LevelState = CollectLevelState.playing; EnablePlayer(); //DisablePlayer(); }
private void StartSim() { LevelState = CollectLevelState.playing; EnablePlayer(); //DisablePlayer(); }