Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        cdp      = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd       = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm       = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        cuolt    = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        position = GameObject.FindGameObjectWithTag("legpoint");

        v = this.transform.position;
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cm    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
     hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sccu  = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
     wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
     cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb    = GameObject.Find("SaveButton").GetComponent <SaveButton>();
 }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        sd    = GameObject.FindGameObjectWithTag("station").GetComponent <StationData>();
        cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();

        CurrentSprite = this.gameObject.GetComponent <SpriteRenderer>().sprite;
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        targetObject = GameObject.FindGameObjectWithTag("coinuionlefttop");    //추적할 오브젝트
        cuolt        = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        posTarget    = targetObject.transform.position + new Vector3(0, 0, 0); //추적할 오브젝트의 좌표를 받아옴

        fireTime = Time.fixedTime;

        float anispeed = Random.Range(0.7f, 1);                     //0.7~1 사이의 랜덤값을

        this.gameObject.GetComponent <Animator>().speed = anispeed; //생성될 물체(동전)의 애니메이션 재생 속도로 선언

        int random = Random.Range(0, 100);                          //랜덤값을 이용, 1.오른쪽 2.왼쪽 3.직선 방향으로 이동할 지 정한다

        homingAngleV = Random.Range(300, 500);                      //랜덤값을 이용, 호밍 각도 변화량을 정한다
        speedA       = Random.Range(40, 60);                        //랜덤값을 이용, 초기 이동속도를 정한다

        if (random >= 0 && random <= 33)                            //왼족 회전 이동시
        {
            left        = true;
            right       = false;
            straight    = false;
            homingAngle = 90.0f;
        }
        else if (random >= 34 && random <= 66) //오른쪽 회전 이동시
        {
            left        = false;
            right       = true;
            straight    = false;
            homingAngle = 0.0f;
        }
        else
        {
            left     = false;
            right    = false;
            straight = true;
        }
        if (straight) //직선 이동시
        {
            int random1 = Random.Range(300, 350);
            speedA += random1;
        }
    }
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
 }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
     asct  = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>();
 }
Exemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     cuolt            = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     ewb              = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
     addorsubcointext = gameObject.GetComponent <TextMesh>();
 }