Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     // pWidth = platform.GetComponent<BoxCollider2D> ().size.x;
     pWidth = new float[theObjectPool.Length];
     for (int i = 0; i < theObjectPool.Length; i++)
     {
         pWidth [i] = theObjectPool[i].pObject.GetComponent <BoxCollider2D> ().size.x;
     }
     minH             = transform.position.y;
     maxH             = maxHP.transform.position.y;
     theCoinGenerator = FindObjectOfType <CoinGenarator> ();
     numberOfBlocks   = 1;
     pastNumber       = -1;
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     theCoinGenerator = FindObjectOfType <CoinGenarator> ();
     Spawn();
 }