Exemplo n.º 1
0
     public void DropItem()
     {
          // Check if an item will drop
          randomDropChance = Random.Range(0, 100);

          // If an item does drop, pick one randomly with the given drop chances
          if (randomDropChance <= dropChance)
          {
               itemDropRate = Random.Range(0, 10);

               for (int i = 0; i < items.Count; i++)
               {
                    for (int j = 0; j < itemDropRates[i]; j++)
                    {
                         itemDrop.Add(items[i]);
                    }
               }
               //If it will drop an item, set the item it will drop to a random item that it can drop
               item = itemDrop[itemDropRate];

               //If it was a coin, give it a value
               if (item.GetComponent<Coin>())
               {
                    coin = item.GetComponent<Coin>();
                    coin.setValue(coinValue);
               }

               //Spawn the item
               if (item != null)
               {
                    Instantiate(item, transform.position, transform.rotation);
               }
          }
     }