Exemplo n.º 1
0
        private void Button2_Click(object sender, EventArgs e)
        {
            SaveFileDialog saveFileDialog = new SaveFileDialog
            {
                //                InitialDirectory = AppDomain.CurrentDomain.BaseDirectory,
                Filter           = "FW files (*" + fileExtension + ")| *" + fileExtension + "|All files (*.*)|*.*",
                FilterIndex      = 1,
                RestoreDirectory = true
            };

            if (saveFileDialog.ShowDialog() == DialogResult.OK)
            {
                //backup old file (if tick checked)
                if (checkBox1.Checked)
                {
                    string oldName = filePath + ".OLD";
                    File.Copy(filePath, oldName, true);
                }
                //Get the path of specified file
                filePath = saveFileDialog.FileName;
                if (usedBlocks > 0)
                {
                    //Update Menu shown string to identify as customized version (Photonsters Color Editor=PCE)
                    string customVersion = "V" + Version + "_PCE";
                    SetVersion(FWdata, customVersion, MenuVersionOffset);

                    //Save FW
                    if (FWCodec.PutFW(filePath, FWdata, usedBlocks, fileMagic) == 0)
                    {
                        MessageBox.Show("FW file generated!", "Encode Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    }
                    else
                    {
                        MessageBox.Show("Unable to generate FW file", "FW generation error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    }
                }
                else
                {
                    MessageBox.Show("No data to generate a FW file!", "FW generation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Exemplo n.º 2
0
    static int Main(string[] args)
    {
        // Test if input arguments were supplied:
        if (args.Length != 1)
        {
            System.Console.WriteLine("FWencoder v0.1");
            System.Console.WriteLine("Please enter binary FW file name.");
            System.Console.WriteLine("Usage: FWencoder <input FW binary file>");
            return(-1);
        }

        // Read input file
        StreamReader streamReader;

        try
        {
            streamReader = new StreamReader(args[0]);
        }
        catch (Exception)
        {
            System.Console.WriteLine("Unable to open FW file:" + args[0]);
            return(-4);
        }
        FileInfo fileInfo = new FileInfo(args[0]);

        if (fileInfo.Length > MAX_FW_SIZE)
        {
            System.Console.WriteLine("FW file is too big:" + args[0]);
            streamReader.Close();
            return(-3);
        }
        byte[] fileDat = new byte[fileInfo.Length];
        streamReader.BaseStream.Read(fileDat, 0, fileDat.Length);
        streamReader.Close();
        //Calculate blocks to encode
        int numBlocks = (fileDat.Length / FW_BLOCK_SIZE);

        System.Console.WriteLine("FW blocks: {0}", numBlocks);
        if ((numBlocks * FW_BLOCK_SIZE) != fileDat.Length)
        {
            System.Console.WriteLine("Input file size seems to be wrong, it is: {0} and should be: {1} bytes", fileDat.Length, (numBlocks * FW_BLOCK_SIZE));
            System.Console.WriteLine("Aborting!");
            return(-2);
        }
        else
        {
            // Generate the FW file.
            if (numBlocks > 0)
            {
                //Save FW
                string      filePath = AppDomain.CurrentDomain.BaseDirectory + "\\update.lcd";
                Codec.CoDec FWCodec  = new Codec.CoDec();
                if (FWCodec.PutFW(filePath, fileDat, numBlocks) == 0)
                {
                    System.Console.WriteLine("update.lcd file generated!");
                    return(0);
                }
                else
                {
                    System.Console.WriteLine("Unable to generate FW file");
                    return(-5);
                }
            }
            else
            {
                System.Console.WriteLine("No data to generate a FW file!");
                return(-6);
            }
        }
    }