Exemplo n.º 1
0
        private static IEnumerable <CodeInstruction> CreateInitialMap_Transpiler_QuestCount(IEnumerable <CodeInstruction> instructionsEnumerable, ILGenerator generator)
        {
            List <CodeInstruction> instructions = instructionsEnumerable.ToList();

            FieldInfo  loadLevel_squareMap = AccessTools.Field(typeof(LoadLevel), nameof(LoadLevel.squareMap));
            MethodInfo levelGenTools_SetQuestTriesTotal = AccessTools.Method(typeof(C_LevelGen), nameof(C_LevelGen.SetQuestTriesTotal));

            CodeReplacementPatch patch = new CodeReplacementPatch(
                expectedMatches: 1,
                prefixInstructionSequence: new List <CodeInstruction>
            {
                // Line 391
                new CodeInstruction(OpCodes.Ldarg_0),
                new CodeInstruction(OpCodes.Ldfld, loadLevel_squareMap),
                new CodeInstruction(OpCodes.Brfalse),
                new CodeInstruction(OpCodes.Ldarg_0),
            },
                insertInstructionSequence: new List <CodeInstruction>
            {
                // LevelGenTools.SetQuestTriesTotal();
                new CodeInstruction(OpCodes.Call, levelGenTools_SetQuestTriesTotal),                         // Clear
            });

            patch.ApplySafe(instructions, logger);
            return(instructions);
        }
Exemplo n.º 2
0
        private static IEnumerable <CodeInstruction> GetTraitsRemoveTrait_Transpiler(IEnumerable <CodeInstruction> instructionsEnumerable)
        {
            // Removed gate that prevents traits with less than -5 value being removed.

            FieldInfo unlock_cost3              = AccessTools.Field(typeof(Unlock), nameof(Unlock.cost3));
            FieldInfo scrollingMenu_gc          = AccessTools.Field(typeof(ScrollingMenu), nameof(ScrollingMenu.gc));
            FieldInfo gameController_challenges = AccessTools.Field(typeof(GameController), nameof(GameController.challenges));

            // TODO change to marker-method
            // since we want to remove the `(unlock.cost3 > -5 || this.gc.challenges.Contains("NoLimits"))` condition, we'll look for exactly that
            CodeReplacementPatch patch = new CodeReplacementPatch(
                expectedMatches: 1,
                targetInstructionSequence: new List <CodeInstruction>
            {
                new CodeInstruction(OpCodes.Ldloc_3),                                       // get the `Unlock` local variable
                new CodeInstruction(OpCodes.Ldfld, unlock_cost3),                           // access the cost3 field on that variable
                new CodeInstruction(OpCodes.Ldc_I4_S, -5),                                  // prepare int value -5
                new CodeInstruction(OpCodes.Bgt_S),                                         // if cost3 > -5 move on.
                new CodeInstruction(OpCodes.Ldarg_0),                                       // get `this`
                new CodeInstruction(OpCodes.Ldfld, scrollingMenu_gc),                       // get this.gc
                new CodeInstruction(OpCodes.Ldfld, gameController_challenges),              // get this.gc.challenges
                new CodeInstruction(OpCodes.Ldstr, "NoLimits"),                             // prepare string "NoLimits"
                new CodeInstruction(OpCodes.Callvirt),                                      // call this.gc.challenges.Contains("NoLimits")
                new CodeInstruction(OpCodes.Brfalse_S)                                      // go somewhere else if it does not contain "NoLimits"
            });

            List <CodeInstruction> instructions = instructionsEnumerable.ToList();

            patch.ApplySafe(instructions, logger);
            return(instructions);
        }
Exemplo n.º 3
0
        private static IEnumerable <CodeInstruction> BecomeHidden_Transpiler(IEnumerable <CodeInstruction> instructionsEnumerable, ILGenerator generator)
        {
            List <CodeInstruction> instructions = instructionsEnumerable.ToList();

            FieldInfo  statusEffetcs_gc           = AccessTools.Field(typeof(StatusEffects), "gc");
            FieldInfo  gameController_audiHandler = AccessTools.Field(typeof(GameController), nameof(GameController.audioHandler));
            FieldInfo  statusEffects_agent        = AccessTools.Field(typeof(StatusEffects), nameof(StatusEffects.agent));
            MethodInfo audioHandler_Play          = AccessTools.Method(typeof(AudioHandler), nameof(AudioHandler.Play), new[] { typeof(PlayfieldObject), typeof(string) });
            MethodInfo patches_GetClipName        = AccessTools.Method(typeof(P_StatusEffects), nameof(BecomeHidden_GetClipName), new[] { typeof(PlayfieldObject) });

            /*
             * Replace:
             *  this.gc.audioHandler.Play(this.agent, "Hide");
             * With:
             *  this.gc.audioHandler.Play(this.agent, StatusEffectsPatches.BecomeHidden_GetClipName(hiddenInObject))
             */
            CodeReplacementPatch agentPositionPatch = new CodeReplacementPatch(
                expectedMatches: 1,
                prefixInstructionSequence: new List <CodeInstruction>
            {
                new CodeInstruction(OpCodes.Ldarg_0),
                new CodeInstruction(OpCodes.Ldfld, statusEffetcs_gc),
                new CodeInstruction(OpCodes.Ldfld, gameController_audiHandler),                                 // this.gc.audioHandler

                new CodeInstruction(OpCodes.Ldarg_0),
                new CodeInstruction(OpCodes.Ldfld, statusEffects_agent)                                 // this.agent
            },
                targetInstructionSequence: new List <CodeInstruction>
            {
                new CodeInstruction(OpCodes.Ldstr, "Hide")                                 // string: "Hide"
            },
                insertInstructionSequence: new List <CodeInstruction>
            {
                new CodeInstruction(OpCodes.Ldarg_1),
                new CodeInstruction(OpCodes.Call, patches_GetClipName)                                 // StatusEffectsPatches.BecomeHidden_GetClipName(hiddenInObject)
            },
                postfixInstructionSequence: new List <CodeInstruction>
            {
                new CodeInstruction(OpCodes.Callvirt, audioHandler_Play)                                 // this.gc.audioHandler.Play(this.agent, "Hide")
            }
                );

            agentPositionPatch.ApplySafe(instructions, logger);

            return(instructions);
        }