/// <summary> /// Raises the button click with button identifier event. /// </summary> /// <param name="pButtonId">P button identifier.</param> protected virtual void OnButtonClickWithButtonId(CocoUIButtonID buttonID) { //当使用的按钮以按钮id为key时继承 switch (buttonID) { case CocoUIButtonID.Popup_Close: CloseBtnClick(); break; } }
/// <summary> /// Raises the button click with button identifier event. /// </summary> /// <param name="pButtonId">P button identifier.</param> protected virtual void OnButtonClickWithButtonId(CocoUINormalButton button, CocoUIButtonID buttonID) { //当使用的按钮以按钮id为key时继承 switch (buttonID) { case CocoUIButtonID.Common_Back: OnBackButtonClick(); break; // case GameButtonID.GoStore: // // m_MainController.ShowPopup(PlayerKey.Store_MainStore, IModalMaskType.NonMasked); // break; // // case GameButtonID.ItemStore: // // m_MainController.ShowPopup(PlayerKey.Store_MainStore, IModalMaskType.NonMasked); // // FindObjectOfType<MainStoreManager>().curButtonID = GameButtonID.ItemStore; // break; default: break; } }