public IList <DTOs.OutputGeneration.Day> GetMaxEmissionsPerDay(Gas gas, Coal coal, EmissionsFactor emissionsFactor) { MaxEmissionGenerators maxEmissionGenerators = new MaxEmissionGenerators(); maxEmissionGenerators.Day = new List <DTOs.OutputGeneration.Day>(); foreach (var gasGenerator in gas.GasGenerator) { foreach (var inputday in gasGenerator.Generation.Day) { DTOs.OutputGeneration.Day outputDay = new DTOs.OutputGeneration.Day(); outputDay.Date = inputday.Date; outputDay.Name = gasGenerator.Name; outputDay.Emission = inputday.Energy * gasGenerator.EmissionsRating * emissionsFactor.Medium; maxEmissionGenerators.Day.Add(outputDay); } } foreach (var coalGenerator in coal.CoalGenerator) { foreach (var inputday in coalGenerator.Generation.Day) { DTOs.OutputGeneration.Day outputDay = new DTOs.OutputGeneration.Day(); outputDay.Date = inputday.Date; outputDay.Name = coalGenerator.Name; outputDay.Emission = inputday.Energy * coalGenerator.EmissionsRating * emissionsFactor.High; maxEmissionGenerators.Day.Add(outputDay); } } var result = maxEmissionGenerators.Day.GroupBy(x => x.Date) .SelectMany(group => group.Where(element => element.Emission == group.Max(obj => obj.Emission))); return(result.ToList()); }
void OpenBox(Mobile m) { this.Delete(); int rand = Utility.Random(8); Item reward = null; string rewardName = null; if (rand == 0) { reward = new CandyCane(); } else if (rand == 2) { reward = new Coal(); } else if (rand == 4) { reward = new CookedBird(2); } else if (rand == 6) { //reward = new FurBedRoll(); } else if (rand == 8) { reward = new BadCard(); } if (reward != null) { if (rewardName == null) { rewardName = reward.Name; } m.AddToBackpack(reward); m.SendLocalizedMessage(1074853, rewardName); // You have been given ~1_name~ } else { switch (Utility.Random(3)) { default: m.SendMessage("Krumpus box!"); AOS.Damage(m, 99, 0, 100, 0, 0, 0); m.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); m.PlaySound(0x307); break; case 1: m.SendMessage("The box was empty"); break; case 2: Poison poison = Poison.Lethal; m.ApplyPoison(m, poison); m.SendMessage("A puff of green dust comes out of the box, words appear Krumpus Strikes again!"); break; } } }
protected virtual void AttemptMove <T> (int xDir, int yDir) where T : Component { RaycastHit2D hit; bool canMove = Move(xDir, yDir, out hit); if (hit.transform == null) { return; } T hitComponent = hit.transform.GetComponent <T> (); Coal hitCoal = hit.transform.GetComponent <Coal> (); Enemy enemyComponent = hit.transform.GetComponent <Enemy> (); Player myComponent = GetComponent <Player> (); Enemy myEnemyComponent = GetComponent <Enemy> (); Wall wallComponent = hit.transform.GetComponent <Wall> (); if (!canMove && hitCoal != null && enemyComponent == null) { OnCantMove(hitCoal); } if (!canMove && myEnemyComponent != null && wallComponent != null) { EnemyHitWall(wallComponent); } if (!canMove && myComponent != null && enemyComponent != null) { EnemyAttack(enemyComponent); } }
protected override void OnCantMove <T> (T component) { Coal hitCoal = component as Coal; hitCoal.DamageCoal(coalDamage, this); animator.SetTrigger("playerChop"); audioSource.PlayOneShot(hitSound); }
public void AddCoal(Coal coal) { if (!coalList.Contains(coal)) { coalList.Add(coal); if (isHot) { coal.Ignite(); } UpdateValue(); } }
public IList <ActualHeatRates> GetActualHeatRates(Coal coal) { var actualHeatRates = new List <ActualHeatRates>(); foreach (var coalGenerator in coal.CoalGenerator) { var actualHeatRate = new ActualHeatRates(); actualHeatRate.HeatRate = coalGenerator.TotalHeatInput / coalGenerator.ActualNetGeneration; actualHeatRate.Name = coalGenerator.Name; actualHeatRates.Add(actualHeatRate); } return(actualHeatRates); }
public void OnTriggerExit(Collider other) { Coal component = other.gameObject.GetComponent <Coal>(); if (component != null) { boiler.RemoveCoal(component); } Flame component2 = other.gameObject.GetComponent <Flame>(); if (component2 != null) { boiler.RemoveFlame(component2); } }
private ActualHeatRates GetActualHeatRates(Coal coal) { var lsActualHeatRates = new List <ActualHeatRate>(); foreach (var generator in coal.coalGenerator) { var actualHeatRate = new ActualHeatRate { HeatRate = generator.TotalHeatInput / generator.ActualNetGeneration, Name = generator.name }; lsActualHeatRates.Add(actualHeatRate); } return(new ActualHeatRates() { actualHeatRate = lsActualHeatRates }); }
public void RemoveCoal(Coal coal) { if (!coalList.Contains(coal)) { return; } coalList.Remove(coal); if (isHot) { coal.Extinguish(); if (coalList.Count == 0 && flameList.Count == 0) { isHot = false; } } UpdateValue(); }
public override void GenerateResources() { Random rnd = new Random(); //Si pas de ressource, on regenère de 0 if (Resources.Count == 0) { Wood w = new Wood(rnd.Next(0, 10)); base.Resources.Add(w); Stone s = new Stone(rnd.Next(0, 30)); base.Resources.Add(s); Water wa = new Water(rnd.Next(0, 10)); base.Resources.Add(wa); Coal co = new Coal(rnd.Next(0, 30)); base.Resources.Add(co); Copper cop = new Copper(rnd.Next(0, 30)); base.Resources.Add(cop); Gold go = new Gold(rnd.Next(0, 5)); base.Resources.Add(go); Iron ir = new Iron(rnd.Next(0, 30)); base.Resources.Add(ir); Silver si = new Silver(rnd.Next(0, 10)); base.Resources.Add(si); } else { foreach (Resource r in Resources) { r.Quantity += r.Quantity / 2; } } }
private void SpawnCoal() { Coal coal = DataBaseManager.Instance.dataBase.coal; if (coal == null) { Debug.LogError("Missing Coal Reference"); } else { Coal newCoal = Instantiate(coal); // Spawn fixe newCoal.transform.position = _spawnCoal.transform.position; // Spawn aléatoire dans une zone prédéfinie //_randomSpawnCoal = Random.insideUnitSphere; //_randomSpawnCoal.y = 0; //_newSpawnCoal = _spawnCoal.transform.position + _randomSpawnCoal; //newCoal.transform.position = _newSpawnCoal; newCoal.SpawnerManager = this; } }
public static GameObject BuildGameObject(XmlElement element) { string type = element.GetAttribute("type"); switch (type) { case "money": return(Money.Build(element)); case "wood": return(Wood.Build(element)); case "weapon": return(Weapon.Build(element)); case "coal": return(Coal.Build(element)); case "copper": return(Copper.Build(element)); case "gold": return(Gold.Build(element)); case "iron": return(Iron.Build(element)); case "silver": return(Silver.Build(element)); case "leather": return(Leather.Build(element)); case "meat": return(Meat.Build(element)); case "sand": return(Sand.Build(element)); case "stone": return(Stone.Build(element)); case "water": return(Water.Build(element)); case "wheat": return(Wheat.Build(element)); default: return(null); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { //check for each item available and add. //itemtype references the item array found under the inventoryScript //gameobject. //check if full so we can add the items if (InventoryScript.MyInstance.MyEmptySlotCount > 0) { if (itemType == "Leaflet") { Leaflet leaflet = (Leaflet)Instantiate(InventoryScript.MyInstance.items[1]); InventoryScript.MyInstance.AddItem(leaflet); } else if (itemType == "Egg") { Egg egg = (Egg)Instantiate(InventoryScript.MyInstance.items[2]); InventoryScript.MyInstance.AddItem(egg); } else if (itemType == "Sword") { Sword sword = (Sword)Instantiate(InventoryScript.MyInstance.items[3]); InventoryScript.MyInstance.AddItem(sword); } else if (itemType == "Trident") { Trident trident = (Trident)Instantiate(InventoryScript.MyInstance.items[4]); InventoryScript.MyInstance.AddItem(trident); } else if (itemType == "Airpump") { AirPump ap = (AirPump)Instantiate(InventoryScript.MyInstance.items[5]); InventoryScript.MyInstance.AddItem(ap); } else if (itemType == "Bar") { PlatinumBar bar = (PlatinumBar)Instantiate(InventoryScript.MyInstance.items[6]); InventoryScript.MyInstance.AddItem(bar); } else if (itemType == "Knife") { Knife knife = (Knife)Instantiate(InventoryScript.MyInstance.items[7]); InventoryScript.MyInstance.AddItem(knife); } else if (itemType == "Rope") { Rope rope = (Rope)Instantiate(InventoryScript.MyInstance.items[8]); InventoryScript.MyInstance.AddItem(rope); } else if (itemType == "Skull") { Skull skull = (Skull)Instantiate(InventoryScript.MyInstance.items[9]); InventoryScript.MyInstance.AddItem(skull); } else if (itemType == "Sack") { Sack sack = (Sack)Instantiate(InventoryScript.MyInstance.items[10]); InventoryScript.MyInstance.AddItem(sack); } else if (itemType == "Lantern") { Lantern lantern = (Lantern)Instantiate(InventoryScript.MyInstance.items[11]); InventoryScript.MyInstance.AddItem(lantern); } else if (itemType == "Bottle") { Bottle bottle = (Bottle)Instantiate(InventoryScript.MyInstance.items[12]); InventoryScript.MyInstance.AddItem(bottle); } else if (itemType == "Candle") { Candle candle = (Candle)Instantiate(InventoryScript.MyInstance.items[13]); InventoryScript.MyInstance.AddItem(candle); } else if (itemType == "BlackBook") { BlkBook book = (BlkBook)Instantiate(InventoryScript.MyInstance.items[14]); InventoryScript.MyInstance.AddItem(book); } else if (itemType == "PlasticPile") { PlasticPile plastic = (PlasticPile)Instantiate(InventoryScript.MyInstance.items[15]); InventoryScript.MyInstance.AddItem(plastic); } else if (itemType == "Buoy") { Buoy buoy = (Buoy)Instantiate(InventoryScript.MyInstance.items[16]); InventoryScript.MyInstance.AddItem(buoy); } else if (itemType == "Shovel") { Shovel shovel = (Shovel)Instantiate(InventoryScript.MyInstance.items[17]); InventoryScript.MyInstance.AddItem(shovel); } else if (itemType == "Scarab") { Scarab scarab = (Scarab)Instantiate(InventoryScript.MyInstance.items[18]); InventoryScript.MyInstance.AddItem(scarab); } else if (itemType == "PotOfGold") { PotOfGold gold = (PotOfGold)Instantiate(InventoryScript.MyInstance.items[19]); InventoryScript.MyInstance.AddItem(gold); } else if (itemType == "Bracelet") { Bracelet bracelet = (Bracelet)Instantiate(InventoryScript.MyInstance.items[20]); InventoryScript.MyInstance.AddItem(bracelet); } else if (itemType == "Coal") { Coal coal = (Coal)Instantiate(InventoryScript.MyInstance.items[21]); InventoryScript.MyInstance.AddItem(coal); } else if (itemType == "Figurine") { Figurine fig = (Figurine)Instantiate(InventoryScript.MyInstance.items[22]); InventoryScript.MyInstance.AddItem(fig); } else if (itemType == "Diamond") { Diamond diamond = (Diamond)Instantiate(InventoryScript.MyInstance.items[23]); InventoryScript.MyInstance.AddItem(diamond); } else if (itemType == "Torch") { Torch torch = (Torch)Instantiate(InventoryScript.MyInstance.items[24]); InventoryScript.MyInstance.AddItem(torch); } else if (itemType == "Coins") { Coins coins = (Coins)Instantiate(InventoryScript.MyInstance.items[25]); InventoryScript.MyInstance.AddItem(coins); } else if (itemType == "Key") { Key key = (Key)Instantiate(InventoryScript.MyInstance.items[26]); InventoryScript.MyInstance.AddItem(key); } else if (itemType == "Matches") { Matches matches = (Matches)Instantiate(InventoryScript.MyInstance.items[27]); InventoryScript.MyInstance.AddItem(matches); } else if (itemType == "Wrench") { Wrench wrench = (Wrench)Instantiate(InventoryScript.MyInstance.items[28]); InventoryScript.MyInstance.AddItem(wrench); } else if (itemType == "Screwdriver") { Screwdriver sd = (Screwdriver)Instantiate(InventoryScript.MyInstance.items[29]); InventoryScript.MyInstance.AddItem(sd); } else if (itemType == "Jewels") { Jewels jewels = (Jewels)Instantiate(InventoryScript.MyInstance.items[30]); InventoryScript.MyInstance.AddItem(jewels); } else if (itemType == "Coffin") { Coffin coffin = (Coffin)Instantiate(InventoryScript.MyInstance.items[31]); InventoryScript.MyInstance.AddItem(coffin); } else if (itemType == "Chalice") { Chalice chalice = (Chalice)Instantiate(InventoryScript.MyInstance.items[32]); InventoryScript.MyInstance.AddItem(chalice); } //the following items should not be displayed in the world //but going to add just in case we revamp how these items //are obtained. else if(itemType == "Garlic") { Garlic garlic = (Garlic)Instantiate(InventoryScript.MyInstance.items[33]); InventoryScript.MyInstance.AddItem(garlic); } else if(itemType == "Sceptre") { Sceptre sep = (Sceptre)Instantiate(InventoryScript.MyInstance.items[34]); InventoryScript.MyInstance.AddItem(sep); } Destroy(gameObject); } //probably want to utilize CLI popup here else { Debug.Log("Bag full"); } } }
//by木材追加 長谷川修一 10/27 /// <summary> /// ギミック設置 /// </summary> /// <param name="mapdata">マップデータの二元配列</param> /// <param name="MapThings">マップ上の物のList</param> public static void CreateGimmicks(int[,] mapdata, List <GameObject> MapThings) { for (int i = 0; i < mapdata.GetLength(0); i++) { for (int j = 0; j < mapdata.GetLength(1); j++) { switch (mapdata[i, j]) { case (int)GimmickType.ICE: { Ice ice = new Ice(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(ice); break; } case (int)GimmickType.IRON: { Iron iron = new Iron(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(iron); break; } case (int)GimmickType.LIGHT: { Light light = new Light(new Vector2(j * 64, i * 64)); MapThings.Add(light); break; } case (int)GimmickType.STRAW: { Straw straw = new Straw(new Vector2(j * 64, i * 64)); MapThings.Add(straw); break; } case (int)GimmickType.COAL: { Coal coal = new Coal(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(coal); break; } case (int)GimmickType.GOAL: { Goal goal = new Goal(new Vector2(j * 64, i * 64)); MapThings.Add(goal); break; } case (int)GimmickType.WATER: { Water water = new Water(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(water); break; } case (int)GimmickType.WOOD: { Wood wood = new Wood(new Vector2(j * 64, i * 64)); MapThings.Add(wood); break; } case (int)GimmickType.TREE: { Tree tree = new Tree(new Vector2(j * 64, i * 64)); MapThings.Add(tree); break; } case (int)GimmickType.SAND: { Sand sand = new Sand(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(sand); break; } case (int)GimmickType.BALLOON: { Balloon balloon = new Balloon(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(balloon); break; } } } } }
public override bool Give( Mobile m, Item item, bool placeAtFeet ) { PlayerMobile pm = m as PlayerMobile; if( m is PlayerMobile ) { pm.Crafting = true; LevelSystem.AwardMinimumXP( pm, 1 ); pm.Crafting = false; Item controller = null; CopperOre ore = new CopperOre(); if( pm.UniqueSpot != null ) { if( World.FindItem( pm.UniqueSpot.Serial ) != null ) { controller = World.FindItem( pm.UniqueSpot.Serial ); if( controller is ResourceController && pm.InRange( controller, ( (ResourceController)controller ).Range ) ) { ResourceController rescontroller = controller as ResourceController; double chance = 0; switch( rescontroller.Intensity ) { case VeinIntensity.Low: chance = 4; break; case VeinIntensity.Average: chance = 6; break; case VeinIntensity.Full: chance = 8; break; } if( chance >= Utility.RandomMinMax( 1, 100 ) ) { if( m.AccessLevel > AccessLevel.Player ) m.SendMessage( "Debug message: resource controller activated." ); switch( rescontroller.ControlledResource ) { case ControlledResource.Copper: item = ore; break; case ControlledResource.Tin: { TinOre newore = new TinOre(); item = newore; break; } case ControlledResource.Iron: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { IronOre newore = new IronOre(); item = newore; } break; } case ControlledResource.Obsidian: { ObsidianIngot newore = new ObsidianIngot(); item = newore; item.Amount = 5; break; } case ControlledResource.Silver: { if( pm.Skills[SkillName.Mining].Base >= 85 ) { SilverOre newore = new SilverOre(); item = newore; } break; } case ControlledResource.Gold: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { GoldOre newore = new GoldOre(); item = newore; } break; } case ControlledResource.Citrine: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { Citrine gem = new Citrine(); item = gem; } break; } case ControlledResource.Tourmaline: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { Tourmaline gem = new Tourmaline(); item = gem; } break; } case ControlledResource.Amethyst: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Amethyst gem = new Amethyst(); item = gem; } break; } case ControlledResource.Emerald: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Emerald gem = new Emerald(); item = gem; } break; } case ControlledResource.Ruby: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Ruby gem = new Ruby(); item = gem; } break; } case ControlledResource.Sapphire: { if( pm.Skills[SkillName.Mining].Base >= 85 ) { Sapphire gem = new Sapphire(); item = gem; } break; } case ControlledResource.StarSapphire: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { StarSapphire gem = new StarSapphire(); item = gem; } break; } case ControlledResource.Diamond: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { Diamond gem = new Diamond(); item = gem; } break; } case ControlledResource.Coal: { if( pm.Feats.GetFeatLevel( FeatList.Sculptor ) > 0 ) { Coal coal = new Coal(); item = coal; } break; } case ControlledResource.Cinnabar: { if (pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) { Cinnabar cinnabar = new Cinnabar(); item = cinnabar; } break; } } } } } } if( item is Citrine || item is Tourmaline || item is Amethyst ) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 1 || !pm.GemHarvesting) item = ore; } else if( item is Emerald || item is Ruby || item is Sapphire ) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 2 ) item = ore; if( !pm.GemHarvesting ) { TinOre tin = new TinOre(); item = tin; } } else if( item is StarSapphire || item is Diamond || item is Cinnabar) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 3 ) item = ore; if( !pm.GemHarvesting ) { IronOre iron = new IronOre(); item = iron; } } else if( item is ObsidianIngot && pm.Feats.GetFeatLevel(FeatList.Obsidian) < 1 ) item = ore; } if( m is PlayerMobile && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 0 && pm.GemHarvesting && item is CopperOre && Utility.RandomMinMax( 1, 100 ) > 95 ) { int roll = Utility.RandomMinMax( 1, 100 ); if (roll > 95 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) item = new Cinnabar(); if( roll > 90 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) item = new Diamond(); else if( roll > 80 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2 ) item = new StarSapphire(); else if( roll > 70 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Ruby(); else if( roll > 59 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Emerald(); else if( roll > 48 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Sapphire(); else if( roll > 37 ) item = new Amethyst(); else if( roll > 20 ) item = new Tourmaline(); else item = new Citrine(); } string orename = "some copper ore"; if( item is TinOre ) orename = "some tin ore"; else if( item is IronOre ) orename = "some iron ore"; else if( item is ObsidianIngot ) orename = "some obsidian"; else if( item is SilverOre ) orename = "some silver ore"; else if( item is GoldOre ) orename = "some gold ore"; else if( item is Citrine ) orename = "a citrine"; else if( item is Tourmaline ) orename = "a tourmaline"; else if( item is Emerald ) orename = "an emerald"; else if( item is Amethyst ) orename = "an amethyst"; else if( item is Ruby ) orename = "a ruby"; else if( item is Sapphire ) orename = "a sapphire"; else if( item is StarSapphire ) orename = "a star sapphire"; else if( item is Diamond ) orename = "a diamond"; else if( item is Sand ) orename = "some sand"; else if( item is Coal ) orename = "some coal"; m.SendMessage( "You dig " + orename + " and put it in your backpack." ); if ( m.PlaceInBackpack( item ) ) return true; if ( !placeAtFeet ) return false; Map map = m.Map; if ( map == null ) return false; ArrayList atFeet = new ArrayList(); foreach ( Item obj in m.GetItemsInRange( 0 ) ) atFeet.Add( obj ); for ( int i = 0; i < atFeet.Count; ++i ) { Item check = (Item)atFeet[i]; if ( check.StackWith( m, item, false ) ) return true; } item.MoveToWorld( m.Location, map ); return true; }
/// <summary> /// ギミック設置 /// by柏 SE実装 2016.12.14 /// </summary> /// <param name="mapdata">マップデータの二元配列</param> /// <param name="MapThings">マップ上の物のList</param> public static void CreateGimmicks(int[,] mapdata, List <GameObject> MapThings, Sound sound) { for (int i = 0; i < mapdata.GetLength(0); i++) { for (int j = 0; j < mapdata.GetLength(1); j++) { switch (mapdata[i, j]) { case (int)GimmickType.ICE: { Ice ice = new Ice(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(ice); break; } case (int)GimmickType.IRON: { Iron iron = new Iron(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(iron); break; } case (int)GimmickType.LIGHT: { Light light = new Light(new Vector2(j * 64, i * 64)); MapThings.Add(light); break; } case (int)GimmickType.STRAW: { Straw straw = new Straw(new Vector2(j * 64, i * 64)); MapThings.Add(straw); break; } case (int)GimmickType.COAL: { Coal coal = new Coal(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(coal); break; } case (int)GimmickType.GOAL: { Goal goal = new Goal(new Vector2(j * 64, i * 64), sound); MapThings.Add(goal); break; } case (int)GimmickType.WATER: { Water water = new Water(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(water); break; } case (int)GimmickType.WOOD: { Wood wood = new Wood(new Vector2(j * 64, i * 64)); MapThings.Add(wood); break; } case (int)GimmickType.TREE: { Tree tree = new Tree(new Vector2(j * 64, i * 64)); MapThings.Add(tree); break; } case (int)GimmickType.SAND: { Sand sand = new Sand(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(sand); break; } case (int)GimmickType.BALLOON: { Balloon balloon = new Balloon(new Vector2(j * 64, i * 64), Vector2.Zero); MapThings.Add(balloon); break; } //葉梨竜太 case (int)GimmickType.HIGHLIGHT3: { MoveLight moveLight = new MoveLight(new Vector2(j * 64, i * 64), new Vector2(j * 64, (i + 3) * 64), Parameter.MoveLightSpeed); MapThings.Add(moveLight); break; } case (int)GimmickType.SIDELIGHT3: { MoveLight moveLight = new MoveLight(new Vector2(j * 64, i * 64), new Vector2((j + 3) * 64, i * 64), Parameter.MoveLightSpeed); MapThings.Add(moveLight); break; } case (int)GimmickType.HIGHLIGHT5: { MoveLight moveLight = new MoveLight(new Vector2(j * 64, i * 64), new Vector2(j * 64, (i + 5) * 64), Parameter.MoveLightSpeed); MapThings.Add(moveLight); break; } case (int)GimmickType.SIDELIGHT5: { MoveLight moveLight = new MoveLight(new Vector2(j * 64, i * 64), new Vector2((j + 5) * 64, i * 64), Parameter.MoveLightSpeed); MapThings.Add(moveLight); break; } case (int)GimmickType.JSIGN: { Sign sign = new Sign(new Vector2(j * 64, i * 64), (int)GimmickType.JSIGN); MapThings.Add(sign); break; } //葉梨竜太 11/30 case (int)GimmickType.BOMB: { Bomb bomb = new Bomb(new Vector2(j * 64, i * 64), sound, Vector2.Zero); MapThings.Add(bomb); break; } //葉梨竜太 case (int)GimmickType.IGNITER_UR: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_UR); MapThings.Add(igniter); break; } case (int)GimmickType.IGNITER_UL: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_UL); MapThings.Add(igniter); break; } case (int)GimmickType.IGNITER_DR: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_DR); MapThings.Add(igniter); break; } case (int)GimmickType.IGNITER_DL: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_DL); MapThings.Add(igniter); break; } case (int)GimmickType.IGNITER_HIGHT: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_HIGHT); MapThings.Add(igniter); break; } case (int)GimmickType.IGNITER_SIDE: { Igniter igniter = new Igniter(new Vector2(j * 64, i * 64), (int)GimmickType.IGNITER_SIDE); MapThings.Add(igniter); break; } //葉梨竜太 case (int)GimmickType.MSIGN: { Sign sign = new Sign(new Vector2(j * 64, i * 64), (int)GimmickType.MSIGN); MapThings.Add(sign); break; } case (int)GimmickType.RSIGN: { Sign sign = new Sign(new Vector2(j * 64, i * 64), (int)GimmickType.RSIGN); MapThings.Add(sign); break; } case (int)GimmickType.LSIGN: { Sign sign = new Sign(new Vector2(j * 64, i * 64), (int)GimmickType.LSIGN); MapThings.Add(sign); break; } case (int)GimmickType.CSIGN: { Sign sign = new Sign(new Vector2(j * 64, i * 64), (int)GimmickType.CSIGN); MapThings.Add(sign); break; } // 1/13 葉梨竜太 case (int)GimmickType.ROCK: { Stone stone = new Stone(new Vector2(j * 64, i * 64)); MapThings.Add(stone); break; } } } } }
public static InventoryItem CreateInventoryItem(string key, TeamType team, string region, Vector2 location, ContentManager content, GraphicsDevice graphics) { InventoryItem item = null; int amountStacked = 1; switch (key) { case ("tribalTokens"): item = new TribalTokens(team, region, location, content, graphics); break; case ("basePlank"): item = new BasePlank(team, region, location, content, graphics); break; case ("shortSword"): item = new ShortSword(team, region, location, content, graphics); break; case ("softWood"): item = new SoftWood(team, region, location, content, graphics); break; case ("islandGrass"): item = new IslandGrass(team, region, location, content, graphics); break; case ("coal"): item = new Coal(team, region, location, content, graphics); break; case ("ironOre"): item = new IronOre(team, region, location, content, graphics); break; case ("baseSword"): item = new BaseSword(team, region, location, content, graphics); break; case ("anvilItem"): item = new AnvilItem(team, region, location, content, graphics); item.placeableVersion = new CraftingAnvil(team, region, location, content, graphics); break; case ("baseChestItem"): item = new BaseChestItem(team, region, location, content, graphics); item.placeableVersion = new BaseChest(team, region, location, content, graphics); break; case ("nails"): item = new Nails(team, region, location, content, graphics); amountStacked = 5; break; case ("cannonBallItem"): item = new CannonBallItem(team, region, location, content, graphics); amountStacked = 3; break; case ("pistolShotItem"): item = new PistolShotItem(team, region, location, content, graphics); amountStacked = 5; break; case ("ironBar"): item = new IronBar(team, region, location, content, graphics); break; case ("treasureMapItem"): item = new TreasureMapItem(null, team, region, location, content, graphics); break; case ("chiliFish"): item = new ChiliFish(team, region, location, content, graphics); break; case ("chiliPepper"): item = new ChiliPepper(team, region, location, content, graphics); break; case ("cookedFish"): item = new CookedFish(team, region, location, content, graphics); break; case ("cookedMeat"): item = new CookedMeat(team, region, location, content, graphics); break; case ("rawFish"): item = new RawFish(team, region, location, content, graphics); break; case ("rawMeat"): item = new RawMeat(team, region, location, content, graphics); break; case ("spoiledFish"): item = new SpoiledFish(team, region, location, content, graphics); break; case ("spoiledMeat"): item = new SpoiledMeat(team, region, location, content, graphics); break; case ("feather"): item = new Feather(team, region, location, content, graphics); break; case ("scales"): item = new Scales(team, region, location, content, graphics); break; case ("fishOil"): item = new FishOil(team, region, location, content, graphics); break; case ("goldCoins"): item = new GoldCoins(team, region, location, content, graphics); break; } item.itemKey = key; item.amountStacked = amountStacked; return(item); }