public static void InitializeServer() { var startTime = GetTickCount(); Cnsl.Info("Initializing Server", true); //Intializing all game data arrays Cnsl.Debug("Initializing Game Arrays", true); for (var i = 0; i < Constants.MAX_PLAYERS; i++) { ServerTcp.Client[i] = new Clients(); } Cnsl.Finalize("Initializing Game Arrays"); //Start the Networking Cnsl.Debug("Initializing Network", true); Cnsl.Debug("Initializing Status Listener", true); ServerHandleData.InitializePackets(); ServerTcp.InitializeNetwork(); ServerTcp.InitializeStatusListener(); //Load database items LoadData(); var endTime = GetTickCount(); Cnsl.Info(@"Initialization complete. Server loaded in " + (endTime - startTime) + " ms."); Cnsl.Banner(" Server has started successfully \n @ " + DateTime.UtcNow + " UTC"); Globals.Initialized = true; Cnsl.Finalize("Initializing Server"); }
public static void LoadData() { Cnsl.Info(@"Preparing to load data:"); var items = 0; var startTime = GetTickCount(); Cnsl.Debug("Loading items", true); try { Globals.Items = Program._itemService.LoadItems(); Cnsl.Finalize("Loading items"); } catch { Cnsl.Finalize("Loading items", false); return; } items += Globals.Items.Count; Cnsl.Debug("Loading recipes", true); try { Globals.Recipes = Program._itemService.LoadRecipes(); Cnsl.Finalize("Loading recipes"); } catch { Cnsl.Finalize("Loading recipes", false); return; } Cnsl.Debug("Building hash table", true); try { PopulateHashTable(); Cnsl.Finalize("Building hash table"); } catch { Cnsl.Finalize("Building hash table", false); return; } items += Globals.Recipes.Count; Cnsl.Debug("Loading galaxy", true); try { Globals.Galaxy = Program._starService.LoadStars(); Globals.Structures = Program._starService.LoadStructures(); Cnsl.Finalize("Loading galaxy"); } catch { Cnsl.Finalize("Loading galaxy", false); return; } items += Globals.Galaxy.Count; items += Globals.Structures.Count; var endTime = GetTickCount(); Cnsl.Info(@"Data loaded (" + items + " points) in " + (endTime - startTime) + " ms."); }