void CmdSetMyParameters(string nik, Cmn.EPlayerColor color) { // they will be synced Nik = nik; Color = color; ReadyToRegistrate = true; }
public void OnSliderColorChanged() { Cmn.EPlayerColor playerColor = (Cmn.EPlayerColor)Convert.ToInt32(ui.sl_PlayerColor.value); Cmn.PlayerColor = playerColor; // each time it's painful that unity is not supports c#6.0> features :( ui.tx_PlayerColor.text = "Color: <b><Color=" + playerColor.ToHex() + ">" + playerColor.ToString() + "</Color></b>"; }