Exemplo n.º 1
0
        private static void HandleJoin(GameSession session, PacketReader packet)
        {
            Party party = GameServer.PartyManager.GetPartyById(session.Player.PartyId);

            if (party == null)
            {
                return;
            }

            long clubId = packet.ReadLong();

            Club club = GameServer.ClubManager.GetClubById(clubId);

            if (club == null)
            {
                return;
            }

            if (club.Leader.CharacterId == session.Player.CharacterId)
            {
                party.BroadcastPacketParty(ClubPacket.UpdatePlayerClubList(session.Player, club));
            }
            else
            {
                int response = packet.ReadInt(); // 0 = accept, 76 (0x4C) = reject

                if (response == 0)
                {
                    party.BroadcastPacketParty(ClubPacket.ConfirmCreate(club.Id));
                    club.Leader.Session.Send(ClubPacket.Join(session.Player, club));
                    club.Leader.Session.Send(ClubPacket.Establish(club));
                    // TODO add member to club (club.AddMember(session.Player);)
                }
                else
                {
                    // TODO update to proper rejection packet
                    party.Leader.Session.Send(ChatPacket.Send(party.Leader, session.Player.Name + " declined the invitation.", ChatType.NoticeAlert2));
                }
            }
        }