Exemplo n.º 1
0
    private void MakeTriangles()
    {
        for (int i = 0; i < clothNodes.Count; i++)
        {
            // Not the Left most collumn    // Not top row
            // Grab upper left triangle
            if ((i % clothWidth != 0) && (i >= clothWidth))
            {
                ClothAeroTriangle tt = new ClothAeroTriangle();

                tt.nodeA = clothNodes[i];
                tt.nodeB = clothNodes[i - 1];
                tt.nodeC = clothNodes[i - clothWidth];

                aeroTriangles.Add(tt);
            }

            // Not the Right most collumn   // Not bottom row
            // Grab lower right triangle
            if ((i % clothWidth != clothWidth - 1) && (i < clothNodes.Count - clothWidth))
            {
                ClothAeroTriangle tt = new ClothAeroTriangle();

                tt.nodeA = clothNodes[i];
                tt.nodeB = clothNodes[i + 1];
                tt.nodeC = clothNodes[i + clothWidth];

                aeroTriangles.Add(tt);
            }
        }
    }
Exemplo n.º 2
0
    private void MakeTriangles()
    {
        for (int i = 0; i < clothNodes.Count; i++)
        {
            // Not the Left most collumn    // Not top row
            // Grab upper left triangle
            if((i % clothWidth != 0) && (i >= clothWidth))
            {
                ClothAeroTriangle tt = new ClothAeroTriangle();

                tt.nodeA = clothNodes[i];
                tt.nodeB = clothNodes[i -1];
                tt.nodeC = clothNodes[i - clothWidth];

                aeroTriangles.Add(tt);
            }

            // Not the Right most collumn   // Not bottom row
            // Grab lower right triangle
            if ((i % clothWidth != clothWidth - 1) && (i < clothNodes.Count - clothWidth))
            {
                ClothAeroTriangle tt = new ClothAeroTriangle();

                tt.nodeA = clothNodes[i];
                tt.nodeB = clothNodes[i + 1];
                tt.nodeC = clothNodes[i + clothWidth];

                aeroTriangles.Add(tt);
            }
        }
    }