private void OnTriggerEnter(Collider col) { switch (col.gameObject.tag) { case "Enemy": col.gameObject.GetComponent <Enemy>().Die(); break; case "Gate": CloseGate gateLink = col.gameObject.GetComponent <CloseGate>(); gateLink.fRemainingTime = gateLink.fMaxTime + fExtendedGateTime; //++ Player Powerup Bonus gateLink.UpdateMesh(); break; case "PowerUP": PowerUp01 PowerUpLink = col.gameObject.GetComponent <PowerUp01>(); PowerUpLink.Power(this.gameObject); break; case "Target": fTimer += Time.deltaTime; if (fTimer >= 1) { fTimer = 0; HealChilli(col.gameObject); } break; } }
// GET: Command public ActionResult Index() { //Remote remote = new Remote(); Window w1 = new Window(); Window w2 = new Window(); Window w3 = new Window(); OpenWindow ow = new OpenWindow(w1); Remote.InsertOnCommand(ow); Remote.InsertOffCommand(CloseGate.Instance()); Remote.InsertOffCommand(CloseGate.Instance()); Remote.PressButtonOn(0); return(View()); }