public static extern int OFS_SendFontData(uint dwHand, byte overwrite, byte[] pFileName, byte FontWidth, byte FontHeight, byte[] LibData, int LibData_len, byte FontEncode, CloseFunc pCloseFunc);
public void Open(CloseFunc cf) { gameObject.SetActive(true); func = new CloseFunc(cf); }
public static extern int OFS_SendFirmWareData(uint dwHand, byte overwrite, byte[] pFileName, byte[] FirmWareData, int FirmWareDataLen, CloseFunc pCloseFunc);
/// <summary> /// Set CloseFunc /// </summary> public void Init(CloseFunc Func) { this.Func = Func; }