public Clock() : base("Sprites/Clock.png") { SetOrigin(width / 2, height / 2); SetXY(game.width - width / 2, height / 2); _text = new ClockText(this.width, this.height); AddChild(_text); }
void Start() { GameObject temp = GameObject.Find("ClockText"); if (temp != null) { ct = temp.GetComponent <ClockText>(); } }
void ReleaseDesignerOutlets() { if (ClockText != null) { ClockText.Dispose(); ClockText = null; } if (DialogNavText != null) { DialogNavText.Dispose(); DialogNavText = null; } if (IncrementButton != null) { IncrementButton.Dispose(); IncrementButton = null; } if (NavigateButton != null) { NavigateButton.Dispose(); NavigateButton = null; } if (SendMessageButton != null) { SendMessageButton.Dispose(); SendMessageButton = null; } if (ShowDialogButton != null) { ShowDialogButton.Dispose(); ShowDialogButton = null; } if (WelcomeText != null) { WelcomeText.Dispose(); WelcomeText = null; } }