Exemplo n.º 1
0
        public bool ConnectSV()
        {
            if (!sl.ConnectServer())
            {
                return(false);
            }
            ClientStruct cs = new ClientStruct();

            cs.client = sl.MySocket;

            try
            {
                int length = cs.client.Receive(cs.socketdata.Buffer);
                ID = int.Parse(UnicodeEncoding.ASCII.GetString(cs.socketdata.Buffer, 0, length));

                cs.client.BeginReceive(cs.socketdata.Buffer, 0, SocketData.BufferLength, 0,
                                       new AsyncCallback(ReceiveCallbackCL), cs);
            }
            catch (Exception e)
            {
                //MessageBox.Show(e.ToString() + "\nServer dong ket noi");
                //sv dong ket noi
                ExitDraw?.Invoke(-1);
                Release();
            }
            return(true);
        }
Exemplo n.º 2
0
        private ClientStruct parseClient(Queue <string> confContentQueue)
        {
            var clientStruct = new ClientStruct();

            while (true)
            {
                var willClose = false;
                switch (confContentQueue.Peek())
                {
                default:
                    var kvp = confContentQueue.Dequeue().Split(' ');
                    break;

                case "[client]":
                    break;

                case "[server]":
                    willClose = true;
                    break;
                }
                if (willClose)
                {
                    return(clientStruct);
                }
            }
        }
Exemplo n.º 3
0
        private void ReceiveCallbackCL(IAsyncResult ar)
        {
            ClientStruct cs = ar.AsyncState as ClientStruct;

            try
            {
                string gettingdata = UnicodeEncoding.ASCII.GetString(cs.socketdata.Buffer, 0, cs.client.EndReceive(ar));

                ReceiveData?.Invoke(gettingdata);

                cs.client.BeginReceive(cs.socketdata.Buffer, 0, SocketData.BufferLength, 0,
                                       new AsyncCallback(ReceiveCallbackCL), cs);
            }
            catch (Exception e)
            {
                //MessageBox.Show(e.ToString() + "\nServer dong ket noi");
                //sv dong ket noi
                ExitDraw?.Invoke(-1);
                Release();
            }
        }
Exemplo n.º 4
0
        private ConfigStruct ParseConfContent(Queue <string> confContentQueue)
        {
            var clientStruct = new ClientStruct();
            var serverList   = new List <ServerStruct>();

            while (confContentQueue.Count > 0)
            {
                switch (confContentQueue.Peek())
                {
                case "[client]":
                    clientStruct = parseClient(confContentQueue);
                    break;

                case "[server]":
                    break;
                }
            }
            return(new ConfigStruct {
                Client = clientStruct, ServerList = serverList
            });
        }
Exemplo n.º 5
0
        public bool MakeSV()
        {
            ID = -1;
            if (!sl.MakeServer())
            {
                return(false);
            }
            clientList    = new List <ClientStruct>();
            ConnectThread = new Thread(p =>
            {
                while (true)
                {
                    ClientStruct cs  = new ClientStruct();
                    cs.client        = sl.MySocket.Accept();
                    cs.clientdata.ID = sttid++;
                    clientList.Add(cs);

                    ClientStatus?.Invoke(clientList.Count);

                    try
                    {
                        Send(cs.client, cs.clientdata.ID.ToString());

                        cs.client.BeginReceive(cs.socketdata.Buffer, 0, SocketData.BufferLength, 0,
                                               new AsyncCallback(ReceiveCallbackSV), cs);
                    }
                    catch (Exception e)
                    {
                        //MessageBox.Show(e.ToString() + "\nClient bi xoa");
                        //client bi xoa
                        cs.Destructor();
                        clientList.Remove(cs);
                        ClientStatus?.Invoke(clientList.Count);
                    }
                }
            });
            ConnectThread.Start();
            return(true);
        }
Exemplo n.º 6
0
        private void ReceiveCallbackSV(IAsyncResult ar)
        {
            ClientStruct cs = ar.AsyncState as ClientStruct;

            try
            {
                string gettingdata = UnicodeEncoding.ASCII.GetString(cs.socketdata.Buffer, 0, cs.client.EndReceive(ar));

                ReceiveData?.Invoke(gettingdata);

                cs.client.BeginReceive(cs.socketdata.Buffer, 0, SocketData.BufferLength, 0,
                                       new AsyncCallback(ReceiveCallbackSV), cs);
            }
            catch (Exception e)
            {
                //MessageBox.Show(e.ToString() + "\nClient bi xoa");
                //client bi xoa
                cs.Destructor();
                clientList.Remove(cs);
                ExitDraw?.Invoke(cs.clientdata.ID);
                ClientStatus?.Invoke(clientList.Count);
            }
        }
Exemplo n.º 7
0
        private void AcceptEventArgs_Completed(object sender, SocketAsyncEventArgs e)
        {
            SocketAsyncEventArgs acceptEventArgs;
            SocketAsyncEventArgs receiveEventArgs;

            switch (e.SocketError)
            {
            case SocketError.Success:
                if (repeat)
                {
                    lock (socketHashtable) {
                        while (socketHashtable.ContainsKey(connectNum))
                        {
                            connectNum++;
                        }
                    }
                }
                else
                {
                    if (connectNum < 0)
                    {
                        repeat = true;
                    }
                }
                ClientStruct client = new ClientStruct {
                    id            = connectNum,
                    s             = e.AcceptSocket,
                    sendBuffer    = new byte[255],
                    recvBuffer    = new byte[255],
                    sendData      = new List <byte>(),
                    recvData      = new List <byte>(),
                    userToken     = OnAcceptSuccessEvent?.Invoke(connectNum),
                    state         = 0,
                    sendEventArgs = new SocketAsyncEventArgs[2]
                };
                for (int i = 0; i < 2; i++)
                {
                    SocketAsyncEventArgs sendEventArgs = new SocketAsyncEventArgs();
                    sendEventArgs.Completed += SendEventArgs_Completed;
                    client.sendEventArgs[i]  = sendEventArgs;
                }
                lock (socketHashtable) {
                    socketHashtable.Add(connectNum++, client);
                }
                receiveEventArgs            = new SocketAsyncEventArgs();
                receiveEventArgs.Completed += ReceiveEventArgs_Completed;
                receiveEventArgs.UserToken  = client;
                receiveEventArgs.SetBuffer(client.recvBuffer, 0, client.recvBuffer.Length);
                if (!e.AcceptSocket.ReceiveAsync(receiveEventArgs))
                {
                    ReceiveEventArgs_Completed(e.AcceptSocket, receiveEventArgs);
                }
                acceptEventArgs            = new SocketAsyncEventArgs();
                acceptEventArgs.Completed += AcceptEventArgs_Completed;
                if (!socket.AcceptAsync(acceptEventArgs))
                {
                    AcceptEventArgs_Completed(socket, acceptEventArgs);
                }
                break;

            case SocketError.ConnectionReset:
                acceptEventArgs            = new SocketAsyncEventArgs();
                acceptEventArgs.Completed += AcceptEventArgs_Completed;
                if (!socket.AcceptAsync(acceptEventArgs))
                {
                    AcceptEventArgs_Completed(socket, acceptEventArgs);
                }
                break;
            }
        }