public static void gameaccess(string username, string gameAccesser, string gamestart = "") { if (gamestart == "") { ClientSocketConnector.Send("{'connectionType':'gameaccess', 'username': '******','playeraccesser':'" + gameAccesser + "','gamestart':'false'}"); } else if (gamestart == "gamestart") { ClientSocketConnector.Send("{'connectionType':'gameaccess', 'username': '******','playeraccesser':'" + gameAccesser + "','gamestart':'true'}"); } }
public static void testMessage() { ClientSocketConnector.Send("{'connectionType':'connectionTest'}"); }
public static void changeplayertype(int gameid) { ClientSocketConnector.Send("{'connectionType':'changeplayertype', 'gameid': '" + gameid + "'}"); }
public static void seekerdone(int gameid, string answer) { ClientSocketConnector.Send("{'connectionType':'seekerdone', 'gameid': '" + gameid + "','seekerAnswer':'" + answer + "'}"); }
public static void specialpower(int gameid, int roomnum) { ClientSocketConnector.Send("{'connectionType':'specialpower', 'gameid': '" + gameid + "', 'roomnum':'" + roomnum + "'}"); }
public static void hiderhidden(int gameid, int lastroomnum) { ClientSocketConnector.Send("{'connectionType':'hiderhidden', 'gameid': '" + gameid + "','lastroom':'" + lastroomnum + "'}"); }
public static void gamecreate(string username, string password) { ClientSocketConnector.Send("{'connectionType':'gamecreate', 'username': '******', 'password':'******'}"); }
public static void register(string username, string password) { ClientSocketConnector.Send("{'connectionType':'register', 'username': '******', 'password':'******'}"); }
public static void logout(string username) { ClientSocketConnector.Send("{'connectionType':'logout','username':'******'}"); }
public static void StartSocket(string ipaddress, int portnumber) { ClientSocketConnector.PrepareConnector(ipaddress, portnumber); }