Exemplo n.º 1
0
    // Update is called once per frame


//IMPLEMENT WITH SERVER CLIENT COMUNICATION
    //	void Update () {
//		if (CS.getGameState () == "W" && !hasWonGame) {
//			hasWonGame = true;
//			WonGame ();
//		}
//
//		if (CS.getGameState () == "L" && !hasLostGame) {
//			hasWonGame = true;
//			ResetGame ();
//		}
//	}

    public void ConnectButton()
    {
        ConnectScreen.SetActive(false);
        CS.Conectar();
        StringMessage sm = new StringMessage();

        sm.value = "Z";
        CS.SendMessage(sm);
        PlayGameScreen.SetActive(true);
    }