Exemplo n.º 1
0
        public void OnClientCustomSceneChanged(NetworkMessage netMsg)
        {
            CallbackLog($"OnClientCustomSceneChanged({netMsg})");

            string sceneName = netMsg.reader.ReadString();

            ClientSceneChangedEvent?.Invoke(this, new ClientSceneEventArgs(sceneName));
        }
Exemplo n.º 2
0
 /// <summary>
 /// Called when client finish changing scene to which server wanted.
 /// By default sends server request on creation avatar for local player,
 /// if he doesn't have one (using ClientScene.AddPlayer).
 /// </summary>
 /// <param name="conn"></param>
 public override void OnClientSceneChanged(NetworkConnection conn)
 {
     Debug.LogFormat("OnClientSceneChanged: {0}", conn);
     if (DefaultOnClientSceneChangedLogic)
     {
         base.OnClientSceneChanged(conn);
     }
     ClientSceneChanged.Invoke(conn);
 }
Exemplo n.º 3
0
 public override void OnClientSceneChanged(NetworkConnection conn)
 {
     base.OnClientSceneChanged(conn);
     ClientSceneChanged.Invoke(conn);
 }