Exemplo n.º 1
0
        /// <summary>
        /// Adds a spectator
        /// </summary>
        public static void AddSpectator(Guid id)
        {
            var client = ClientHandler.GetById(id);

            if (client == null)
            {
                return;
            }

            if (Spectators.Contains(client))
            {
                return;
            }

            if (Participants.Contains(client))
            {
                Console.WriteLine($"Removed {client.Id}|{client.Name} from the game of {CurrentGameType} as Participant");
                ClientHandler.BroadcastServerMessage($"{client.Name} has left the game.");
                Participants.Remove(client);
            }

            Spectators.Add(client);

            Console.WriteLine($"Spectator {client.Id}|{client.Name} added to the game of {CurrentGameType}");
            ClientHandler.BroadcastServerMessage($"{client.Name} is now spectating.");
        }
Exemplo n.º 2
0
        /// <summary>
        /// Sets the game type
        /// </summary>
        public static void SetGameType(Guid id, GameType type)
        {
            if (CurrentGameType == type)
            {
                return;
            }

            var client = ClientHandler.GetById(id);

            if (client == null)
            {
                return;
            }

            Console.WriteLine($"{client.Id} | {client.Name} changed the game type from {CurrentGameType} to {type}");

            CurrentGameType = type;

            ClientHandler.Broadcast($"game:type:{type}");
        }