protected override object OnExit()
 {
     if (Main.netMode == 1 && this.PlayerWho == Main.myPlayer)
     {
         ClientCursorData.StopBroadcastingMyCursorPosition();
     }
     return(base.OnExit());
 }
        protected override void OnEnter(bool isCurrentPlayer, object data)
        {
            if (!isCurrentPlayer)
            {
                return;
            }

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                ClientCursorData.StartBroadcastingMyCursorPosition();
            }

            InboxAPIMirrorsLibraries.SetMessage(
                "TheMadRangerInfo",
                "Want more control over gun reloading? Be sure to bind a key for reloading. Also see the mod's configs for more options.",
                false
                );
        }