Exemplo n.º 1
0
    public void Login()
    {
        account  = accountIF.text;
        password = passwordIF.text;
        string sendMsg = "{" + "\"account\":\"" + account + "\"," + "\"password\":\"" + password + "\"}";

        clientConnect.SocketSender(sendMsg);
        canReceiveLogin = true;
        //StartCoroutine(WaitCloseLogin(1));
    }
Exemplo n.º 2
0
    void GameOver()
    {
        //set game state
        isPlaying = false;
        // Time.timeScale = 0;

        //save score
        scoreNum = PlayerManager.instance.player.GetComponent <PlayerStates>().scoreNum;
        dateTime = System.DateTime.Now.ToString();
        string value = "{\"account\":\"" + ClientLogin.account + "\",\"password\":\"" + ClientLogin.password + "\",\"score\":\"" + scoreNum + "\",\"time\":\"" + dateTime + "\"}";

        //connect to server
        clientConnect.InitClientConnect();
        clientConnect.SocketSender(value);
        StartCoroutine(ClientCloseConnect(1));

        //show and disappear UI and cursor
        Cursor.visible = true;
        health.SetActive(false);
        score.SetActive(false);
        countdownUI.SetActive(false);
        gameOverBoardManager.ShowBoard(scoreNum);
        gameOverBoardAnimator.SetBool("ShowGameOverBoard", true);
    }