Exemplo n.º 1
0
        private async static Task MainImpl()
        {
            var config = ClientConfiguration.ForAccount(ACCOUNTID, APPLICATIONNAME);

            var client = new Client(config);

            var scene = await client.GetPublicScene(SCENENAME, "");

            var pendingRpcPing = 0;

            await scene.Connect();

            //wait for the sync clock to synchronize.
            await Task.Delay(TimeSpan.FromSeconds(10));

            var timer = Observable.Timer(TimeSpan.Zero, TimeSpan.FromMilliseconds(100));

            var measures = new List <Measure>();

            using (timer.Subscribe(async _ =>
            {
                if (pendingRpcPing < _maxPendingRpcPings)
                {
                    Interlocked.Increment(ref pendingRpcPing);

                    var measure = new Measure();

                    measure.RequestTime = client.Clock;
                    measure.ServerReceptionTime = await scene.RpcTask <object, long>("rpcping", null);
                    measure.ReceptionTime = client.Clock;

                    Interlocked.Decrement(ref pendingRpcPing);

                    measures.Add(measure);
                }
            }))
            {
                await Task.Delay(600000);
            }


            //write the measures into a CSV
            using (var writer = File.CreateText("output.csv"))
            {
                foreach (var measure in measures)
                {
                    writer.WriteLine($"{measure.RequestTime}, {measure.ServerReceptionTime}, {measure.ReceptionTime}");
                }
            }
        }
Exemplo n.º 2
0
        public async Task Run(dynamic configuration, string[] args, Action <string, float> signalMetric, Action <string> error)
        {
            try
            {
                var config = ClientConfiguration.ForAccount((string)configuration.account, (string)configuration.application);
                config.ServerEndpoint = configuration.endpoint;

                var stopWatch = new Stopwatch();
                stopWatch.Restart();
                var client = new Client(config);

                var token = await CreateConnectionToken(config.ServerEndpoint, config.Account, config.Application, (string)configuration.scene, (string)configuration.secret);

                var scene = await client.GetScene(token);

                await scene.Connect();

                var connectionTime = stopWatch.ElapsedMilliseconds;
                signalMetric("connectionDuration", connectionTime);

                var rpcResults = await scene.Rpc <string, Dictionary <string, float> >((string)configuration.rpc, (string)configuration.secret);

                var rpcTime = stopWatch.ElapsedMilliseconds;
                stopWatch.Stop();


                signalMetric("rpcDuration", rpcTime - connectionTime);
                signalMetric("online", 1);
                foreach (var r in rpcResults)
                {
                    signalMetric(r.Key, r.Value);
                }
            }
            catch (Exception ex)
            {
                signalMetric("online", 0);
                error(ex.Message);
            }
        }
        private void InitClient()
        {
            if (string.IsNullOrEmpty(AccountId) || string.IsNullOrEmpty(ApplicationName))
            {
                Debug.LogError("AccountId or Application name are not set. Cannot connect to remoteScene");
            }
            var config = ClientConfiguration.ForAccount(AccountId, ApplicationName);

            if (ServerEndpoints.Any())
            {
                config.ServerEndpoints = ServerEndpoints;
            }

            if (AuthenticationPlugin)
            {
                config.Plugins.Add(new AuthenticationPlugin());
            }
            if (MatchmakingPlugin)
            {
                config.Plugins.Add(new MatchmakingPlugin());
            }
            if (TransactionBroker)
            {
                config.Plugins.Add(new TransactionBrokerPlugin());
            }
            if (ServerClockPlugin)
            {
                config.Plugins.Add(new ServerClockPlugin());
            }
            if (LeaderboardPlugin)
            {
                config.Plugins.Add(new LeaderboardPlugin());
            }
            if (ChatPlugin)
            {
                config.Plugins.Add(new ChatPlugin());
            }
            if (FriendsPlugin)
            {
                config.Plugins.Add(new FriendsPlugin());
            }
            if (ClientSettingsPlugin)
            {
                config.Plugins.Add(new ClientSettingsPlugin());
            }
            if (GameVersionPlugin)
            {
                config.Plugins.Add(new GameVersionPlugin());
            }

            if (DebugLog)
            {
                config.Logger = DebugLogger.Instance;
            }

            var action = OnClientConfiguration;

            if (action != null)
            {
                action(config);
            }

            _client = new Client(config);
            _client.OnDisconnected += InvokeDisonnected;
            UniRx.MainThreadDispatcher.Initialize();
        }
Exemplo n.º 4
0
    public void Connect()
    {
        if (_connecting == true)
        {
            return;
        }
        if (connexionPanel.username.text == "")
        {
            connexionPanel.errorText.text = "please enter a user name.";
        }
        else
        {
            _connecting = true;
            Debug.Log("starting connection");
            UniRx.MainThreadDispatcher.Initialize();
            var Config    = ClientConfiguration.ForAccount("7794da14-4d7d-b5b5-a717-47df09ca8492", "projectew2d");
            var newClient = new Client(Config);
            client = newClient;

            localPlayer             = new Player(0, connexionPanel.username.text, 0);
            localPlayer.ship        = playerShip;
            localPlayer.color_red   = connexionPanel.redSlider.value;
            localPlayer.color_blue  = connexionPanel.blueSlider.value;
            localPlayer.color_green = connexionPanel.greenSlider.value;
            playerMarker.GetComponent <Renderer>().material.color = new Color(localPlayer.color_red, localPlayer.color_green, localPlayer.color_blue);
            playerShip.GetComponent <Renderer>().material.color   = new Color(localPlayer.color_red, localPlayer.color_green, localPlayer.color_blue);

            Debug.Log("config complete");
            client.GetPublicScene("test", (myGameObject)localPlayer).ContinueWith(task =>
            {
                if (task.IsFaulted)
                {
                    Debug.Log("connection failed, cannot get scene : " + task.Exception.Message);
                    StormancerActionHandler.Post(() =>
                    {
                        connexionPanel.errorText.text = "Connexion failed";
                    });
                    _connecting = false;
                }
                else
                {
                    var newScene = task.Result;
                    scene        = newScene;
                    Debug.Log("configuring routes");
                    scene.AddRoute("chat", onChat);
                    scene.AddRoute("update_position", onUpdatePosition);
                    scene.AddRoute("player_connected", onPlayerConnected);
                    scene.AddRoute("player_disconnected", onPlayerDisconnected);
                    scene.AddRoute("get_id", onGetId);
                    scene.AddRoute("update_status", onUpdateStatus);
                    scene.AddRoute("spawn_bullet", onBulletSpawn);
                    scene.AddRoute("destroy_bullet", onBulletDestroyed);
                    Debug.Log("connecting to remote scene");
                    scene.Connect().ContinueWith(t =>
                    {
                        if (scene.Connected)
                        {
                            _connected  = true;
                            _connecting = false;
                            Debug.Log("connection successful");
                            StormancerActionHandler.Post(() => {
                                connexionPanel.gameObject.SetActive(false);
                                playerShip.GetComponent <Renderer>().enabled   = true;
                                playerMarker.GetComponent <Renderer>().enabled = true;
                                gamePaused = false;
                                _connected = true;
                            });
                        }
                        else
                        {
                            Debug.Log("connection failed: " + t.Exception.InnerException.Message);
                            _connecting = false;
                            StormancerActionHandler.Post(() => {
                                connexionPanel.errorText.text = "Connexion failed";
                            });
                        }
                    });
                }
            });
        }
    }