Exemplo n.º 1
0
        /// <summary>
        /// Uses in texture procedural generation.
        /// </summary>
        /// <param name="request">Request from ProceduralTexture generator</param>
        /// <param name="textureWidth">Texture width</param>
        /// <param name="textureHeight">Texture height</param>
        /// <param name="spriteQualityOffset">Sprite quality modifier (0 = full size, 1 = x0.5, 2 = x0.25)</param>
        /// <returns></returns>
        public override async Task <ITextureResource> GenerateIcon(
            ProceduralTextureRequest request,
            ushort textureWidth       = 512,
            ushort textureHeight      = 512,
            sbyte spriteQualityOffset = 0)
        {
            if (!(ProtoEntity is IProtoCharacterMob creature)) // Can't be via constructor rule
            {
                Api.Logger.Error("CNEI: creature is not IProtoCharacterMob, but it shouldn't be possible!");
                return(DefaultIcon);
            }
            creature.SharedGetSkeletonProto(null, out var creatureSkeleton, out double _);
            var worldScale = 1.0;

            if (creatureSkeleton is ProtoCharacterSkeletonAnimal animalSkeleton)
            {
                worldScale = animalSkeleton.WorldScale * 2;
            }
            string renderingTag = request.TextureName;

            var renderTarget = Api.Client.Rendering.CreateRenderTexture(renderingTag, textureWidth, textureHeight);
            var cameraObject = Api.Client.Scene.CreateSceneObject(renderingTag);
            var camera       = Api.Client.Rendering.CreateCamera(cameraObject,
                                                                 renderingTag: renderingTag,
                                                                 drawOrder: -10);

            camera.RenderTarget = renderTarget;
            camera.ClearColor   = Color.FromArgb(0, 0, 0, 0);
            camera.SetOrthographicProjection(textureWidth, textureHeight);

            var currentSkeleton = ClientCharacterEquipmentHelper.CreateCharacterSkeleton(
                cameraObject,
                creatureSkeleton,
                worldScale: worldScale,
                spriteQualityOffset: spriteQualityOffset);

            currentSkeleton.PositionOffset = (textureWidth / 2d, -textureHeight * 0.70);
            currentSkeleton.RenderingTag   = renderingTag;

            await camera.DrawAsync();

            cameraObject.Destroy();

            request.ThrowIfCancelled();

            var generatedTexture = await renderTarget.SaveToTexture(
                isTransparent : true,
                qualityScaleCoef : Api.Client.Rendering.CalculateCurrentQualityScaleCoefWithOffset(
                    spriteQualityOffset));

            currentSkeleton.Destroy();
            renderTarget.Dispose();
            request.ThrowIfCancelled();
            return(generatedTexture);
        }
        public async Task <ITextureResource> GenerateIcon(
            ProceduralTextureRequest request,
            ushort textureWidth       = 384,
            ushort textureHeight      = 384,
            sbyte spriteQualityOffset = 0)
        {
            var protoSkeleton = this;

            var scale        = protoSkeleton.IconScale * textureWidth / 256.0;
            var renderingTag = request.TextureName;

            var renderTarget = Api.Client.Rendering.CreateRenderTexture(renderingTag, textureWidth, textureHeight);
            var cameraObject = Api.Client.Scene.CreateSceneObject(renderingTag);
            var camera       = Api.Client.Rendering.CreateCamera(cameraObject,
                                                                 renderingTag: renderingTag,
                                                                 drawOrder: -100);

            camera.RenderTarget = renderTarget;
            camera.ClearColor   = Color.FromArgb(0, 0, 0, 0);
            camera.SetOrthographicProjection(textureWidth, textureHeight);

            var currentSkeleton = ClientCharacterEquipmentHelper.CreateCharacterSkeleton(
                cameraObject,
                protoSkeleton,
                worldScale: scale,
                spriteQualityOffset: spriteQualityOffset);

            currentSkeleton.PositionOffset = (textureWidth / 2.0 + this.IconOffset.X * scale,
                                              -textureHeight * 0.7 + this.IconOffset.Y * scale);
            currentSkeleton.RenderingTag = renderingTag;

            await camera.DrawAsync();

            cameraObject.Destroy();

            request.ThrowIfCancelled();

            var generatedTexture = await renderTarget.SaveToTexture(
                isTransparent : true,
                qualityScaleCoef :
                Api.Client.Rendering.CalculateCurrentQualityScaleCoefWithOffset(
                    spriteQualityOffset));

            currentSkeleton.Destroy();
            renderTarget.Dispose();
            request.ThrowIfCancelled();
            return(generatedTexture);
        }