Exemplo n.º 1
0
 public void OnUpdatePlayerData(NetConnection connection, ClientAccountData player)
 {
     if (clients.ContainsKey(player.Token))
     {
         clients[player.Token] = player;
     }
 }
Exemplo n.º 2
0
        public void OnRequestListServer(NetConnection connection, ClientAccountData playerAccount)
        {
            Console.WriteLine($"Player: {playerAccount.Nickname} requesting for Servers list.");

            var serverList = new GameServerList()
            {
                gameServers = new List <GameServerData>(gameServers.Values)
            };

            SendMessage(connection.connectionId, OpCodes.ANS_ServersList, serverList);
        }
Exemplo n.º 3
0
        public void OnPlayerConnected(NetConnection connection, ClientAccountData player)
        {
            Console.WriteLine($"Player - {player.Nickname} connected!");

            clients.Add(player.Token, player);

            if (gameServers.ContainsKey(connection.connectionId))
            {
                gameServers[connection.connectionId].playersCount++;
            }
        }
Exemplo n.º 4
0
        public void OnPlayerDisconnected(NetConnection connection, ClientAccountData player)
        {
            Console.WriteLine($"Player - {player.Nickname} disconnected!");

            if (clients.ContainsKey(player.Token))
            {
                clients.Remove(player.Token);
            }

            if (gameServers.ContainsKey(connection.connectionId))
            {
                gameServers[connection.connectionId].playersCount--;
            }
        }