public void Attention(bool doit, ClickMe prefab) { ClearAtt(); if (!doit) return; attention = (ClickMe)Instantiate(prefab, transform.position, Camera.main.transform.rotation); }
public void test() { ClickMe.Click(); Thread.Sleep(800); Assert.IsTrue(Completed.Text.Contains("Good job"), "Not Completed"); ClosePopUp.Click(); }
public void ClearAtt() { if(attention != null) { Destroy(attention.gameObject); attention = null; } }
public void test() { Password.Click(); PasswordA.Click(); SetMethods.EnterText(PasswordA, "ABC"); ClickMe.Click(); Thread.Sleep(800); Assert.IsTrue(Completed.Text.Contains("Good job"), "Not Completed"); ClosePopUp.Click(); }
public void test() { ClickMe.Click(); PropertiesCollection.driver.SwitchTo().Window(PropertiesCollection.driver.WindowHandles.Last()); Thread.Sleep(800); PropertiesCollection.driver.Close(); PropertiesCollection.driver.SwitchTo().Window(PropertiesCollection.driver.WindowHandles.First()); Thread.Sleep(800); Assert.IsTrue(Completed.Text.Contains("Good job"), "Not Completed"); ClosePopUp.Click(); }
public void test() { string text = ClickMe.Text; while (!(text.Equals("ENOUGH"))) { ClickMe.Click(); text = ClickMe.Text; } ClickMe.Click(); Thread.Sleep(800); Assert.IsTrue(Completed.Text.Contains("Good job"), "Not Completed"); ClosePopUp.Click(); }
public void test() { ClickMe.Click(); string text = GetMethods.GetTextValue(GenerateText); SelectElement selectList = new SelectElement(ddl); IList <IWebElement> options = selectList.Options; for (int j = 2; j < options.Count; j++) { string optionText = options[j].Text.ToString(); Console.WriteLine("{0} : {1}", text, optionText); if (text.Equals(optionText)) { SetMethods.SelectDropDown(ddl, optionText); break; } } Submit.Click(); Thread.Sleep(800); Assert.IsTrue(Completed.Text.Contains("Good job"), "Not Completed"); ClosePopUp.Click(); }