// Update is called once per frame
 void Update()
 {
     if (!Click.randomizeTypeValue)
     {
         mR.enabled = Click.GetAnimationState() == 2;
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     mR         = GetComponent <MeshRenderer>();
     mR.enabled = (Click.GetAnimationState() == 2 ? true : false);
 }