Exemplo n.º 1
0
        private Classes_Info cinfo_load(String path)
        {
            XmlDocument doc = new XmlDocument();
            Classes_Info cinfo = new Classes_Info();

            doc.Load(path);

            cinfo.fighter.start = XmlTransaltor.traits(doc.DocumentElement["Fighter"]["Start"]);
            cinfo.fighter.levelup = XmlTransaltor.traits(doc.DocumentElement["Fighter"]["LevelUp"]);
            cinfo.fighter.lvl_exp = int.Parse(doc.DocumentElement["Fighter"]["Exp"].GetAttribute("exp"));

            cinfo.archer.start = XmlTransaltor.traits(doc.DocumentElement["Archer"]["Start"]);
            cinfo.archer.levelup = XmlTransaltor.traits(doc.DocumentElement["Archer"]["LevelUp"]);
            cinfo.archer.lvl_exp = int.Parse(doc.DocumentElement["Archer"]["Exp"].GetAttribute("exp"));

            cinfo.healer.start = XmlTransaltor.traits(doc.DocumentElement["Healer"]["Start"]);
            cinfo.healer.levelup = XmlTransaltor.traits(doc.DocumentElement["Healer"]["LevelUp"]);
            cinfo.healer.lvl_exp = int.Parse(doc.DocumentElement["Healer"]["Exp"].GetAttribute("exp"));

            cinfo.caster.start = XmlTransaltor.traits(doc.DocumentElement["Caster"]["Start"]);
            cinfo.caster.levelup = XmlTransaltor.traits(doc.DocumentElement["Caster"]["LevelUp"]);
            cinfo.caster.lvl_exp = int.Parse(doc.DocumentElement["Caster"]["Exp"].GetAttribute("exp"));

            cinfo.scout.start = XmlTransaltor.traits(doc.DocumentElement["Scout"]["Start"]);
            cinfo.scout.levelup = XmlTransaltor.traits(doc.DocumentElement["Scout"]["LevelUp"]);
            cinfo.scout.lvl_exp = int.Parse(doc.DocumentElement["Scout"]["Exp"].GetAttribute("exp"));

            return cinfo;
        }
Exemplo n.º 2
0
        private void loadContent()
        {
            Graphics.instantiate();

            gen = new Tilemap("gen");

            cinfo=cinfo_load(".\\xml\\class_info.xml");
            spellList = spellList_load(".\\xml\\spell_list.xml");
            recruitLs = recruits_Load(".\\xml\\recruitment_info.xml");

            gen_load(".\\xml\\gen.xml");

            audio = new Audio();
            audio.songs.test = Game1.Instance.Content.Load<Song>(@"audio\\song\\test");
            audio.songs.worldMap = Game1.Instance.Content.Load<Song>(@"audio\\song\\WorldMap");

            shop_load(".\\xml\\item_list.xml");

            emap_load(".\\xml\\emap.xml");

            text_load(".\\xml\\text.xml");
        }