Exemplo n.º 1
0
        public bool Equals(TypeCachingKey other)
        {
            if (ReferenceEquals(other, null))
            {
                return(false);
            }
            if (ReferenceEquals(other, this))
            {
                return(true);
            }

            return(ClassType.Equals(other.ClassType) && Field.Equals(other.Field));
        }
        public bool Equals(DestinyClassDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     ClassType == input.ClassType ||
                     (ClassType != null && ClassType.Equals(input.ClassType))
                     ) &&
                 (
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                 ) &&
                 (
                     GenderedClassNames == input.GenderedClassNames ||
                     (GenderedClassNames != null && GenderedClassNames.SequenceEqual(input.GenderedClassNames))
                 ) &&
                 (
                     GenderedClassNamesByGenderHash == input.GenderedClassNamesByGenderHash ||
                     (GenderedClassNamesByGenderHash != null && GenderedClassNamesByGenderHash.SequenceEqual(input.GenderedClassNamesByGenderHash))
                 ) &&
                 (
                     MentorVendorHash == input.MentorVendorHash ||
                     (MentorVendorHash.Equals(input.MentorVendorHash))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }
Exemplo n.º 3
0
		public IList GetClassMaps(ClassType classType)
		{
			if (classType.Equals(ClassType.Default))
				classType = ClassType.Class ;

			IList result = new ArrayList() ;
			foreach (IClassMap classMap in m_ClassMaps)
			{
				ClassType checkType = classMap.ClassType;
				if (checkType.Equals(ClassType.Default))
					checkType = ClassType.Class ;

				if (checkType.Equals(classType))
				{
					result.Add(classMap);
				}
			}
			return result;
		}
Exemplo n.º 4
0
        public bool Equals(DestinyInventoryItemDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     TooltipNotifications == input.TooltipNotifications ||
                     (TooltipNotifications != null && TooltipNotifications.SequenceEqual(input.TooltipNotifications))
                 ) &&
                 (
                     CollectibleHash == input.CollectibleHash ||
                     (CollectibleHash.Equals(input.CollectibleHash))
                 ) &&
                 (
                     IconWatermark == input.IconWatermark ||
                     (IconWatermark != null && IconWatermark.Equals(input.IconWatermark))
                 ) &&
                 (
                     IconWatermarkShelved == input.IconWatermarkShelved ||
                     (IconWatermarkShelved != null && IconWatermarkShelved.Equals(input.IconWatermarkShelved))
                 ) &&
                 (
                     SecondaryIcon == input.SecondaryIcon ||
                     (SecondaryIcon != null && SecondaryIcon.Equals(input.SecondaryIcon))
                 ) &&
                 (
                     SecondaryOverlay == input.SecondaryOverlay ||
                     (SecondaryOverlay != null && SecondaryOverlay.Equals(input.SecondaryOverlay))
                 ) &&
                 (
                     SecondarySpecial == input.SecondarySpecial ||
                     (SecondarySpecial != null && SecondarySpecial.Equals(input.SecondarySpecial))
                 ) &&
                 (
                     BackgroundColor == input.BackgroundColor ||
                     (BackgroundColor != null && BackgroundColor.Equals(input.BackgroundColor))
                 ) &&
                 (
                     Screenshot == input.Screenshot ||
                     (Screenshot != null && Screenshot.Equals(input.Screenshot))
                 ) &&
                 (
                     ItemTypeDisplayName == input.ItemTypeDisplayName ||
                     (ItemTypeDisplayName != null && ItemTypeDisplayName.Equals(input.ItemTypeDisplayName))
                 ) &&
                 (
                     FlavorText == input.FlavorText ||
                     (FlavorText != null && FlavorText.Equals(input.FlavorText))
                 ) &&
                 (
                     UiItemDisplayStyle == input.UiItemDisplayStyle ||
                     (UiItemDisplayStyle != null && UiItemDisplayStyle.Equals(input.UiItemDisplayStyle))
                 ) &&
                 (
                     ItemTypeAndTierDisplayName == input.ItemTypeAndTierDisplayName ||
                     (ItemTypeAndTierDisplayName != null && ItemTypeAndTierDisplayName.Equals(input.ItemTypeAndTierDisplayName))
                 ) &&
                 (
                     DisplaySource == input.DisplaySource ||
                     (DisplaySource != null && DisplaySource.Equals(input.DisplaySource))
                 ) &&
                 (
                     TooltipStyle == input.TooltipStyle ||
                     (TooltipStyle != null && TooltipStyle.Equals(input.TooltipStyle))
                 ) &&
                 (
                     Action == input.Action ||
                     (Action != null && Action.Equals(input.Action))
                 ) &&
                 (
                     Inventory == input.Inventory ||
                     (Inventory != null && Inventory.Equals(input.Inventory))
                 ) &&
                 (
                     SetData == input.SetData ||
                     (SetData != null && SetData.Equals(input.SetData))
                 ) &&
                 (
                     Stats == input.Stats ||
                     (Stats != null && Stats.Equals(input.Stats))
                 ) &&
                 (
                     EmblemObjectiveHash == input.EmblemObjectiveHash ||
                     (EmblemObjectiveHash.Equals(input.EmblemObjectiveHash))
                 ) &&
                 (
                     EquippingBlock == input.EquippingBlock ||
                     (EquippingBlock != null && EquippingBlock.Equals(input.EquippingBlock))
                 ) &&
                 (
                     TranslationBlock == input.TranslationBlock ||
                     (TranslationBlock != null && TranslationBlock.Equals(input.TranslationBlock))
                 ) &&
                 (
                     Preview == input.Preview ||
                     (Preview != null && Preview.Equals(input.Preview))
                 ) &&
                 (
                     Quality == input.Quality ||
                     (Quality != null && Quality.Equals(input.Quality))
                 ) &&
                 (
                     Value == input.Value ||
                     (Value != null && Value.Equals(input.Value))
                 ) &&
                 (
                     SourceData == input.SourceData ||
                     (SourceData != null && SourceData.Equals(input.SourceData))
                 ) &&
                 (
                     Objectives == input.Objectives ||
                     (Objectives != null && Objectives.Equals(input.Objectives))
                 ) &&
                 (
                     Metrics == input.Metrics ||
                     (Metrics != null && Metrics.Equals(input.Metrics))
                 ) &&
                 (
                     Plug == input.Plug ||
                     (Plug != null && Plug.Equals(input.Plug))
                 ) &&
                 (
                     Gearset == input.Gearset ||
                     (Gearset != null && Gearset.Equals(input.Gearset))
                 ) &&
                 (
                     Sack == input.Sack ||
                     (Sack != null && Sack.Equals(input.Sack))
                 ) &&
                 (
                     Sockets == input.Sockets ||
                     (Sockets != null && Sockets.Equals(input.Sockets))
                 ) &&
                 (
                     Summary == input.Summary ||
                     (Summary != null && Summary.Equals(input.Summary))
                 ) &&
                 (
                     TalentGrid == input.TalentGrid ||
                     (TalentGrid != null && TalentGrid.Equals(input.TalentGrid))
                 ) &&
                 (
                     InvestmentStats == input.InvestmentStats ||
                     (InvestmentStats != null && InvestmentStats.SequenceEqual(input.InvestmentStats))
                 ) &&
                 (
                     Perks == input.Perks ||
                     (Perks != null && Perks.SequenceEqual(input.Perks))
                 ) &&
                 (
                     LoreHash == input.LoreHash ||
                     (LoreHash.Equals(input.LoreHash))
                 ) &&
                 (
                     SummaryItemHash == input.SummaryItemHash ||
                     (SummaryItemHash.Equals(input.SummaryItemHash))
                 ) &&
                 (
                     Animations == input.Animations ||
                     (Animations != null && Animations.SequenceEqual(input.Animations))
                 ) &&
                 (
                     AllowActions == input.AllowActions ||
                     (AllowActions != null && AllowActions.Equals(input.AllowActions))
                 ) &&
                 (
                     Links == input.Links ||
                     (Links != null && Links.SequenceEqual(input.Links))
                 ) &&
                 (
                     DoesPostmasterPullHaveSideEffects == input.DoesPostmasterPullHaveSideEffects ||
                     (DoesPostmasterPullHaveSideEffects != null && DoesPostmasterPullHaveSideEffects.Equals(input.DoesPostmasterPullHaveSideEffects))
                 ) &&
                 (
                     NonTransferrable == input.NonTransferrable ||
                     (NonTransferrable != null && NonTransferrable.Equals(input.NonTransferrable))
                 ) &&
                 (
                     ItemCategoryHashes == input.ItemCategoryHashes ||
                     (ItemCategoryHashes != null && ItemCategoryHashes.SequenceEqual(input.ItemCategoryHashes))
                 ) &&
                 (
                     SpecialItemType == input.SpecialItemType ||
                     (SpecialItemType != null && SpecialItemType.Equals(input.SpecialItemType))
                 ) &&
                 (
                     ItemType == input.ItemType ||
                     (ItemType != null && ItemType.Equals(input.ItemType))
                 ) &&
                 (
                     ItemSubType == input.ItemSubType ||
                     (ItemSubType != null && ItemSubType.Equals(input.ItemSubType))
                 ) &&
                 (
                     ClassType == input.ClassType ||
                     (ClassType != null && ClassType.Equals(input.ClassType))
                 ) &&
                 (
                     BreakerType == input.BreakerType ||
                     (BreakerType != null && BreakerType.Equals(input.BreakerType))
                 ) &&
                 (
                     BreakerTypeHash == input.BreakerTypeHash ||
                     (BreakerTypeHash.Equals(input.BreakerTypeHash))
                 ) &&
                 (
                     Equippable == input.Equippable ||
                     (Equippable != null && Equippable.Equals(input.Equippable))
                 ) &&
                 (
                     DamageTypeHashes == input.DamageTypeHashes ||
                     (DamageTypeHashes != null && DamageTypeHashes.SequenceEqual(input.DamageTypeHashes))
                 ) &&
                 (
                     DamageTypes == input.DamageTypes ||
                     (DamageTypes != null && DamageTypes.SequenceEqual(input.DamageTypes))
                 ) &&
                 (
                     DefaultDamageType == input.DefaultDamageType ||
                     (DefaultDamageType != null && DefaultDamageType.Equals(input.DefaultDamageType))
                 ) &&
                 (
                     DefaultDamageTypeHash == input.DefaultDamageTypeHash ||
                     (DefaultDamageTypeHash.Equals(input.DefaultDamageTypeHash))
                 ) &&
                 (
                     SeasonHash == input.SeasonHash ||
                     (SeasonHash.Equals(input.SeasonHash))
                 ) &&
                 (
                     IsWrapper == input.IsWrapper ||
                     (IsWrapper != null && IsWrapper.Equals(input.IsWrapper))
                 ) &&
                 (
                     TraitIds == input.TraitIds ||
                     (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds))
                 ) &&
                 (
                     TraitHashes == input.TraitHashes ||
                     (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }
Exemplo n.º 5
0
        public bool Equals(DestinyCharacterComponent input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     MembershipId == input.MembershipId ||
                     (MembershipId.Equals(input.MembershipId))
                     ) &&
                 (
                     MembershipType == input.MembershipType ||
                     (MembershipType != null && MembershipType.Equals(input.MembershipType))
                 ) &&
                 (
                     CharacterId == input.CharacterId ||
                     (CharacterId.Equals(input.CharacterId))
                 ) &&
                 (
                     DateLastPlayed == input.DateLastPlayed ||
                     (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed))
                 ) &&
                 (
                     MinutesPlayedThisSession == input.MinutesPlayedThisSession ||
                     (MinutesPlayedThisSession.Equals(input.MinutesPlayedThisSession))
                 ) &&
                 (
                     MinutesPlayedTotal == input.MinutesPlayedTotal ||
                     (MinutesPlayedTotal.Equals(input.MinutesPlayedTotal))
                 ) &&
                 (
                     Light == input.Light ||
                     (Light.Equals(input.Light))
                 ) &&
                 (
                     Stats == input.Stats ||
                     (Stats != null && Stats.SequenceEqual(input.Stats))
                 ) &&
                 (
                     RaceHash == input.RaceHash ||
                     (RaceHash.Equals(input.RaceHash))
                 ) &&
                 (
                     GenderHash == input.GenderHash ||
                     (GenderHash.Equals(input.GenderHash))
                 ) &&
                 (
                     ClassHash == input.ClassHash ||
                     (ClassHash.Equals(input.ClassHash))
                 ) &&
                 (
                     RaceType == input.RaceType ||
                     (RaceType != null && RaceType.Equals(input.RaceType))
                 ) &&
                 (
                     ClassType == input.ClassType ||
                     (ClassType != null && ClassType.Equals(input.ClassType))
                 ) &&
                 (
                     GenderType == input.GenderType ||
                     (GenderType != null && GenderType.Equals(input.GenderType))
                 ) &&
                 (
                     EmblemPath == input.EmblemPath ||
                     (EmblemPath != null && EmblemPath.Equals(input.EmblemPath))
                 ) &&
                 (
                     EmblemBackgroundPath == input.EmblemBackgroundPath ||
                     (EmblemBackgroundPath != null && EmblemBackgroundPath.Equals(input.EmblemBackgroundPath))
                 ) &&
                 (
                     EmblemHash == input.EmblemHash ||
                     (EmblemHash.Equals(input.EmblemHash))
                 ) &&
                 (
                     EmblemColor == input.EmblemColor ||
                     (EmblemColor != null && EmblemColor.Equals(input.EmblemColor))
                 ) &&
                 (
                     LevelProgression == input.LevelProgression ||
                     (LevelProgression != null && LevelProgression.Equals(input.LevelProgression))
                 ) &&
                 (
                     BaseCharacterLevel == input.BaseCharacterLevel ||
                     (BaseCharacterLevel.Equals(input.BaseCharacterLevel))
                 ) &&
                 (
                     PercentToNextLevel == input.PercentToNextLevel ||
                     (PercentToNextLevel.Equals(input.PercentToNextLevel))
                 ) &&
                 (
                     TitleRecordHash == input.TitleRecordHash ||
                     (TitleRecordHash.Equals(input.TitleRecordHash))
                 ));
        }