void IDisposable.Dispose() { if (this.list_0 != null) { int num = 0; int count = this.list_0.Count; while (num < count) { Class498 class2 = this.list_0[num]; if (class2 != null) { class2.System.IDisposable.Dispose(); } this.list_0[num] = null; num++; } this.list_0.Clear(); this.list_0 = null; } }
public override void Visit(Class498 c) { }
public abstract void Visit(Class498 c);