Exemplo n.º 1
0
 //Find a solution for this problem
 void TargetDestroyed(GameObject GO)
 {
     if (CurrentAction != null)
     {
         if (GO == CurrentAction.CurrentActionTarget)
         {
             CurrentAction = new WaitAction(this, gameObject, 5);
             CurrentState  = ActionState.Idle;
         }
     }
     else if (GO.GetComponent <Building> ().IsOnFire)
     {
         if (WorldObjects.BuildingsOnFire.Contains(GO))
         {
             WorldObjects.BuildingsOnFire.Remove(GO);
         }
     }
 }
Exemplo n.º 2
0
        public virtual void GetNewTask()
        {
            if (stats.MoneyAmount <= 5)
            {
                CurrentAction = new BuyFromStore(this, FindObjectOfType <Building_Normal_Service_Bank>());
                return;
            }


            var rand = Random.Range(1, 3);

            if (rand == 1)
            {
                CurrentState = ActionState.Talking;
            }
            if (rand == 2)
            {
                CurrentState = ActionState.Idle;
            }
        }
Exemplo n.º 3
0
 void Awake()
 {
     anim  = GetComponentInChildren <Animator> ();
     stats = GetComponent <CitizenStats> ();
     if (SceneManager.GetActiveScene().name == "CharacterGenerationTest")
     {
         CurrentState = ActionState.Test;
     }
     else
     {
         CurrentState  = ActionState.Idle;
         CurrentAction = null;
         //Only do this for testing purposes
         if (!WorldObjects.ActivePeople.Contains(gameObject))
         {
             WorldObjects.ActivePeople.Add(gameObject);
         }
     }
     if (CurrentState == ActionState.Test)
     {
         anim.enabled = false;
     }
 }